Neverwinter
Top Critic Average
Critics Recommend
Critic Reviews for Neverwinter
Then again, if that's all the freedom you need, then Neverwinter is a free, easy and very, very simple game that you can put as much time into as you like.
This is yesterday's MMO by the merits of its own content, but compensates by potentially ushering in a DIY revolution.
'Neverwinter' is the first true MMO to hit Xbox One, and does a good job bringing the adventures and challenges of an MMORPG to the Microsoft console.
There's no denying that Neverwinter is derivative. It's a game of borrowed parts and tweaked ideas that sometimes seems a little behind the times. But each of the game's systems, from combat to crafting, is expertly crafted--simultaneously offering depth, fun, and accessibility. Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.
Neverwinter now offers more classes and zones than ever before, but combat still outshines every other aspect.
Neverwinter's engaging combat and plentiful free content make up for limited customization.
Even with two weeks of play under my belt, I feel like I have probably completed one half of one percent of what the current iteration of Neverwinter has to offer.
Neverwinter is a fun game, and it's an excellent introduction to the MMO genre. It doesn't feel like you need to dump hundreds of hours into it, either, which may be a drawback for those concerned about endgame. However, I only made it so far through, and Cryptic seems prepared to support the game with new content like Gauntlgrym and the free expansion Fury of the Feywild, which is due this summer.