A Robot Named Fight
Top Critic Average
Developer: Matt Bitner
A Robot Named Fight is a metroidvania roguelike focused on exploration and item collection. It's developed solely by one guy, Matt Bitner. The game is a love letter to retro classics such as Super Metroid, Contra, and Mega Man, but also draws inspiration from modern indie classics such as The Binding of Isaac.
In A Robot Named Fight you will explore a different, procedurally-generated, labyrinth every time you play. You'll discover randomized power ups that allow you to traverse obstacles and discover new areas beneath the surface of a meat infested robot city. As you delve deeper you’ll discover a rich narrative conveyed through gameplay and environmental hints. Be careful though, death is forever in this roguelike metroidvania.
You will also explode a whole lot of meat beasts with your blaster arm.
Millennia of peace have passed since the mechanical gods ascended, leaving the lower order robots to cultivate the world. But something forgotten and terrible now stirs amidst the stars.
The Megabeast, a pulsating, moon-sized orb of flesh and countless eyes, mouths and reproductive organs, penetrates the stratosphere and spills forth its children unto the world. It is up to you, a lone robot, to fight this unstoppable plague of meat.
You must delve beneath the surface to retrieve the lost artifacts of war-time so that you may become fight enough to face Megabeast. Should you fail, your carcass will be added to the mountains of metal already scraping the sky.
Explore a procedurally-generated labyrinth with more than 4 billion unique runs.
Take on over 50 menacing enemies solo or with a friend via local co-op.
Discover and collect more than 60 unique items to aid you in your journey.
Adapt to a different item set every run
Fight your hardest or suffer permadeath
Complete achievements to unlock new content.
Play using your favorite controller.
Use multiple save slots to avoid overwriting previous saves.
Enjoy an unreasonable amount of meat!
A Robot Named Fight - Launch Trailer
A Robot Named Fight - Teaser Trailer
A Robot Named Fight - Official Greenlight Trailer
Despite its ridiculous name, A Robot Named Fight! could be a sleeper hit. It made a bad first impression for me, but over time it grew on me with the things it did ever so right. It even blends two genres that theoretically shouldn't fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It's by no means perfect, but with great ideas it deserves at least a look for yourself.
The comparisons to Nintendo's much-loved Metroid franchise might seem excessive, but A Robot Named Fight makes little effort to differentiate itself from the source material it has been inspired by. What it does manage to do is provide endless replay value with its procedural generated platform action, unique items and large variety of enemies. The co-op mode is also a welcomed inclusion. The trade-off here, as mentioned, is no real story or character development beyond the basics to motivate you to save the day and the repetitive nature associated with permadeath. If you can look past this, what's on offer is a satisfying alternative to the space adventures of Samus.