A Robot Named Fight
Despite its ridiculous name, A Robot Named Fight! could be a sleeper hit. It made a bad first impression for me, but over time it grew on me with the things it did ever so right. It even blends two genres that theoretically shouldn't fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It's by no means perfect, but with great ideas it deserves at least a look for yourself.
The comparisons to Nintendo's much-loved Metroid franchise might seem excessive, but A Robot Named Fight makes little effort to differentiate itself from the source material it has been inspired by. What it does manage to do is provide endless replay value with its procedural generated platform action, unique items and large variety of enemies. The co-op mode is also a welcomed inclusion. The trade-off here, as mentioned, is no real story or character development beyond the basics to motivate you to save the day and the repetitive nature associated with permadeath. If you can look past this, what's on offer is a satisfying alternative to the space adventures of Samus.
If Super Metroid had pretty great procedurally-generated levels and roguelike elements, it would basically be A Robot Named Fight!
A Robot Named Fight combines a blaster-centric Metroidvania with a roguelite and works wonderfully.
A Robot Named Fight! is an interesting take on two established genres. While it doesn't result in total success due to occasionally troublesome controls and some balancing problems that can cause the game to feel like it's lacking variety, it's still enjoyable enough that you will want to replay it multiple times to see what else can be discovered.
A Robot Named Fight is a fun experience that can either be played for short bursts or huge multiple hour gaming sessions, either way this game is very fun is highly replayable.
A Robot Named Fight is a procedurally generated Metroidvania with roguelite elements in which you will be able to slowly but surely make some progress with every new run you do. The variety of enemies, items and bosses and the randomization will keep you playing over and over without ever having the same experience twice. If you're a fan of the 2D Metroidvania genre and are up for trying something different, then be sure to check this one out on Nintendo Switch since I'm sure you won't be disappointed!
A Robot Named Fight! is a "great game, BUT…" kind of deal, that won't appeal to just anyone. It's actually highly recommended, but only as long as you can deal with a metroidvania with a perma-death mechanic - and one that won't exactly win any awards for its variety and replay value.
A Robot Named Fight is an interesting roguelike, combining that genre's pros and cons with what's essentially a Super Metroid framework. While I suspect your mileage may vary, I can't deny that it's a fun, if imperfect, experience.
A Robot Named Fight is clearly a modern interpretation of Super Metroid but with a roguelike structure.