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Being an action/adventure FPS with a procedurally generated universe and platformer elements, taking the risk of using the low poly style and lay a non-superficial story under all of it, and even shouldering the burden of creating a game whose fans are doubtful when it comes to generated universes? And keeping it all at a small scale which is oddly satisfying? Well, I call that nothing but success.
“Morphite is a deep and enriching single-player experience with both a handcrafted story-driven plot as well as open-ended, procedurally generated, player-driven exploration and discovery.” Reading this as a description is one thing, actually experiencing this and it proving true is another. Morphite blew away my expectations of it and time simply flew on by as I explored the galaxy at my own pace in the shoes of Myrah Kale.
Morphite is impossible to play without thinking about No Man's Sky, but it is by no means a mere imitation. Morphite has its own ideas and despite some minor faults, executes them very well.
The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
Morphite is a game with high ambitions and while you can see many of the elements needed to meet them not everything gels fully almost across the board. The low-poly environments can certainly lack detail and textures but that shouldn’t mean that so much of the space you explore is barren. While some of the larger creatures are impressive they also have a tendency to clip through walls and have some other complications. Boss fights are interspersed and a nice challenge but patience mixed with even your pea shooter is usually the solution to all problems so strategic combat never really comes into play. The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
While playing Morphite I had to keep reminding myself that this is a low budget indie game because the developers have crammed in an awful lot. Yes there are moments when the mechanics jar, the space travelling can get tiring and it sometimes looks too old fashioned. But there’s a lengthy campaign, a lot to explore and a good story.
The developers at Crescent Moon Games, We're Five Games and Blowfish Studios promised the game AAA-class, and if Morphite can be called such, especially on mobile devices, then the console acts gradation of quality and class at budget. As an indie game, Morphite shows excellent bar implementation as a spiritual successor to the failed project, Morphite maximum tries not to step on the same rake, and oddly enough the game does it. In the game there are ambiguous moments, because of the scarcity of simulation of life, monotonous and boring flights between planets screen saver in which it is impossible to miss as well, sometimes boring content worlds, but the above-described disadvantages do not exclude the fact, that the Morphite was a good project a decent review.
Review in Russian | Read full review
Morphite is most likely not the grand envisioning of No Man's Sky we all hoped for, but for being an indie budget title there is a whole lot to keep you invested in. The story alone is intriguing enough to see through to the end.
It’s hard to complain too much about Morphite‘s short comings. It truly nails the wonder of the original Metroid Prime, while also allowing you to explore a vast galaxy.
Take this game for what it is, not what it is enevitably become compared to and you'll have an engaging story and pleasant exploration-based experience - for the most part. During your travels it's really up to you how much you want to discover, catalogue and upgrade. Morphite isn't a bad little first-person adventure but thrill seekers looking for a stop gap before Metroid Prime 4 could end up feeling short changed; rather than cause your pulse to race this jaunt through the uncharted regions of the universe is quite laid back and curiously lacking in excitement. It ranks as an enjoyable - if sometimes pedestrian - adventure that you will ultimately get as much out of as you are willing to put in, but we fear a great many players will simply lose interest.
Morphite is a space exploration adventure that does well in creating the feeling that you’re visiting its many alien worlds. With a unique low poly style, it falls short for having poor and inconsistent combat. Those that can overlook this will find a deep and enjoyable journey.
Side missions are thrown on top for good measure, but their implementation is just as simple as every other aspect of the game. There's nothing to see and not much but more chunks to gain. Morphite is exhausting in its meandering loop of planet-hopping, and it doesn't work hard enough to keep the players' interest. Even with its hodgepodge of tiny planets, the game may have done better to shrink its size to an even greater degree and focus on that which makes up the majority of the experience, away from the silly jokes and entertaining banter of Myrah and Kitcat.
Morphite's attempts to capture the adventurous spirit of the final frontier mostly fall flat, but its simplicity of approach may win over the casual gamer — possibly more so in its mobile ports than on home consoles.
It's a shame that the overall experience is what it currently is, because Morphite certainly had potential. It ultimately fails to realize said potential, and leaves you feeling as though the game's somewhat unfinished. Hopefully the game can be patched soon to improve the overall experience.
Morphite does a lot of things right. It’s just a shame that it also does a lot of things wrong too. It does a good job in giving the impression that you are visiting many different worlds, but sometimes these areas feel quite empty which is something that has been said many times for a game of this type. My biggest gripe is the combat and aiming system and if that’s something that you can get over, then you will find a surprisingly deep and enjoyable game here.
What you end up with is a sci-fi exploration title that is, ultimately, dull. There's barely anything going on in Morphite. Once you've beaten the story and upgraded your equipment, there's very little reason to go back to previous locations, and new ones are too similar to offer any meaningful extended play. Myrah's adventure may pique the interest of genre die-hards, but the limited scope of the game makes it difficult to recommend.
Make no mistake: Morphite is a pre-alpha version of a title that was given a price tag. Overly simplistic in every way you look at it, this atmospheric "stylized FPS sci-fi adventure game" is just not fun, and not only because of the procedurally generated and insanely boring deserts its world is made out of.
While it has all the makings of a long-lasting space adventure, Morphite lacks any real emotion in the story it tries to tell, while lacking the denizens to populate the various planets found within. Everything feels quite empty and lifeless, made further haunting by Myrah's need to scan everything on the planet while breaking into temples to steal the rare Morphites that turn out to be…not so rare. This feels more like a concept piece for a brand new title, and it's hard to justify this as a purchase for what it offers currently. The story is bland, the procedural worlds are even blander, and the side-quests are completely broken and poorly maintained.
There is such a thing as being too laid-back and Morphite is most certainly that. With visuals that are too basic and lacking in character, an almost sleep inducing pace, and some technical issues on Switch that can't be ignored, there are few redeeming qualities for this utter snooze-fest.
Morphite wants so badly to be No Man's Sky that it takes as much as it can from Hello Games' indie flop without giving anything back. There's little in the way of originality. This is No Man's Sky: Poor Man's Edition - The Low Budget Sequel Nobody Asked For.
Morphite is a game without purpose or reason to be. It feels like you're playing a freeware game or some random mobile game that isn't on the same level as other games available.
Review in Portuguese | Read full review