There is such a thing as being too laid-back and Morphite is most certainly that. With visuals that are too basic and lacking in character, an almost sleep inducing pace, and some technical issues on Switch that can't be ignored, there are few redeeming qualities for this utter snooze-fest.
Morphite is impossible to play without thinking about No Man's Sky, but it is by no means a mere imitation. Morphite has its own ideas and despite some minor faults, executes them very well.
What you end up with is a sci-fi exploration title that is, ultimately, dull. There's barely anything going on in Morphite. Once you've beaten the story and upgraded your equipment, there's very little reason to go back to previous locations, and new ones are too similar to offer any meaningful extended play. Myrah's adventure may pique the interest of genre die-hards, but the limited scope of the game makes it difficult to recommend.
Morphite's attempts to capture the adventurous spirit of the final frontier mostly fall flat, but its simplicity of approach may win over the casual gamer — possibly more so in its mobile ports than on home consoles.
Morphite is a game with exactly as much depth and complexity as you want there to be.
Take this game for what it is, not what it is enevitably become compared to and you'll have an engaging story and pleasant exploration-based experience - for the most part. During your travels it's really up to you how much you want to discover, catalogue and upgrade. Morphite isn't a bad little first-person adventure but thrill seekers looking for a stop gap before Metroid Prime 4 could end up feeling short changed; rather than cause your pulse to race this jaunt through the uncharted regions of the universe is quite laid back and curiously lacking in excitement. It ranks as an enjoyable - if sometimes pedestrian - adventure that you will ultimately get as much out of as you are willing to put in, but we fear a great many players will simply lose interest.
Side missions are thrown on top for good measure, but their implementation is just as simple as every other aspect of the game. There's nothing to see and not much but more chunks to gain. Morphite is exhausting in its meandering loop of planet-hopping, and it doesn't work hard enough to keep the players' interest. Even with its hodgepodge of tiny planets, the game may have done better to shrink its size to an even greater degree and focus on that which makes up the majority of the experience, away from the silly jokes and entertaining banter of Myrah and Kitcat.
While it has all the makings of a long-lasting space adventure, Morphite lacks any real emotion in the story it tries to tell, while lacking the denizens to populate the various planets found within. Everything feels quite empty and lifeless, made further haunting by Myrah's need to scan everything on the planet while breaking into temples to steal the rare Morphites that turn out to be…not so rare. This feels more like a concept piece for a brand new title, and it's hard to justify this as a purchase for what it offers currently. The story is bland, the procedural worlds are even blander, and the side-quests are completely broken and poorly maintained.
Morphite is an interesting procedurally-generated release that you're either going to love or hate.
The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
There's a good game in Morphite, but unfortunately it's nothing special.
Morphite is a game without purpose or reason to be. It feels like you're playing a freeware game or some random mobile game that isn't on the same level as other games available.
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It's a shame that the overall experience is what it currently is, because Morphite certainly had potential. It ultimately fails to realize said potential, and leaves you feeling as though the game's somewhat unfinished. Hopefully the game can be patched soon to improve the overall experience.
Morphite is definitely a polarizing game.
Make no mistake: Morphite is a pre-alpha version of a title that was given a price tag. Overly simplistic in every way you look at it, this atmospheric "stylized FPS sci-fi adventure game" is just not fun, and not only because of the procedurally generated and insanely boring deserts its world is made out of.
It needs a lot more work on all fronts, and it very much needs to be rewritten and reanimated.
Morphite is most likely not the grand envisioning of No Man's Sky we all hoped for, but for being an indie budget title there is a whole lot to keep you invested in. The story alone is intriguing enough to see through to the end.
It’s hard to complain too much about Morphite‘s short comings. It truly nails the wonder of the original Metroid Prime, while also allowing you to explore a vast galaxy.
Morphite is a space exploration adventure that does well in creating the feeling that you’re visiting its many alien worlds. With a unique low poly style, it falls short for having poor and inconsistent combat. Those that can overlook this will find a deep and enjoyable journey.
Morphite does a lot of things right. It’s just a shame that it also does a lot of things wrong too. It does a good job in giving the impression that you are visiting many different worlds, but sometimes these areas feel quite empty which is something that has been said many times for a game of this type. My biggest gripe is the combat and aiming system and if that’s something that you can get over, then you will find a surprisingly deep and enjoyable game here.