Shadowgate is very easy to recommend to fans of the original game or of the early days of point-and-click in general. For modern genre enthusiasts, it may be a tougher sell thanks to basic presentation and lots of opportunities to get a game over. Regardless, this is the best updated version of a thirty year old game that one could hope for, and it should leave nostalgic adventure gamers hopeful for more classic revivals in the same vein.
Dangerous Driving aims to be a clone of a classic yet sorely outdated driving franchise, and it succeeds in that mission to an extent. PS2-era design methodology is present throughout, and adrenaline thrills take centre stage over fluid design, creativity or accessibility.
If you didn't enjoy the base game this DLC will do absolutely nothing to sway you. If you were a fan, though, this is an easy recommendation. Kick back in the tropical sands and have a little fun, and here's hoping Lucky gets a few more little outings in this format in the coming year.
Super Lucky's Tale succeeds in several ways. For anyone looking for a quick and simple platforming break, or introducing their kids to the world of gaming, this charming, beautiful and largely competently designed world will likely keep you entertained throughout.
Death Squared is a decent co-op puzzle game that works best when playing with friends in real life. It manages the perfect mix of simple and intuitive controls with complex and challenging level progression, and it really stands out as a game with which non-gaming friends and family could easily get involved.
2Dark is a mildly interesting stealth-horror fusion sadly dragged down by some bizarre narrative and visual decisions. It struggles to find a genre to call home, vacillating between a casual point-and-click adventure, a classic survival horror and a tactical stealth puzzler.
Spheroids is the latest riff in the history of bubble-popping platformers that started with Pang in the late eighties. The central concept is as mindlessly addictive as ever, while the audiovisual update is pleasing to the eyes and ears. Unfortunately the game is let down by being too short and too easy, while some unnecessary platforming gimmicks frustrate more often than they entertain.
While the game sorely lacks a decent story to match its competitors, METRICO+ is still a decent puzzle platformer at its core. Fans of Braid will feel at home with its complexity and innovation, often requiring a similar level of spatial awareness and movement conservation to get through a stage. It manages to balance on the fine line between being too simple and too difficult, only occasionally driving players to frustration due to a lack of contextual instructions.
This poor excuse for a dungeon crawler doesn't even have enough entertainment value to fall into the "so bad it's good" category. It's a masterclass in lazy design, from the abominable graphics and abysmal soundtrack through to the gameplay that is laughably unbalanced in your favour. Bugs and frame-rate drops are the final nails in the coffin. Score hunters will find an easy 1000G here, but it'll be precious hours of your life that you can't get back. Do the decent thing and let this one slither back to the crypt from whence it came.