Stellaris: Synthetic Dawn Reviews
If you want to play as robots, Synthetic Dawn is a must-buy. It's just a shame (and really odd) that Paradox didn't add robotic ships, cities and flag types. With these added, it would have been perfection.
In the end, Synthetic Dawn adds a good amount of content onto the core Stellaris game for a reasonably small investment. It doesn't do everything perfectly and could use some mid-campaign meat, but the machine races certainly set themselves apart from their organic counterparts in a grand slew of ways that are fun to interact with and play.
For players wanting to act as machines, it is going to be a fun expansion, but the amount of content is very thin. The lack of cities and ships for the machine empire comes off as cheap, and the entire race feels like a re-kin of hive mind mechanics. Those looking for something new or substantial will not find it here. Sure, those who love Stellaris to death will surely find something in Synthetic Dawn, but wayward fans will not find redemption in this expansion.
New race traits and quests for robots makes otherwise dull scenarios much more interesting. But even so, after over a year, still feels that Stellaris could’ve been so much more.
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