Top Critic Average
Although Nintendo originally published Culdcept Revolt in Japan, their 2017 dance card was full enough that NIS America was able to pick this up for the rest of the world. And I'm glad that they did, as it feels like a game that'll be a cult hit, but won't be a breakout hit.
Culdcept Saga is, with or without dice, absolutely brilliant, and the kind of game I can see myself playing for a very long time into the future. It successfully takes a couple of different approaches to traditional board and card games, and fuses them into something that you can spend a lot of time learning to master, and feeling really good about yourself as you do.
All in all, Culdcept Revolt is great title for the 3DS. With a sufficient single player campaign, local and online play and plenty of cards to unlock, there is loads to do to keep you coming back for more. If your a fan of board/card games, strategy, or just a bit curious, this game is definitely worth checking out.
Culpcet Revolt celebrates its 20th anniversary by arriving to Nintendo 3DS with a great quality game that will be a true experience for the fans of the saga and the RPG genre.
Review in Spanish | Read full review
Despite its intimidating outer layer, Culdcept Revolt is something of a hidden gem that deserves the attention of anyone with an interest in card collecting, strategy, or even just board games in general. It's wildly addictive, and boasts a robust single player component as well as both local and online multiplayer to satisfy any craving for its unique, genre-blending mechanics. While Revolt's unflinching dedication to these core mechanics does hurt its story somewhat through repetition, new players will be welcomed by a wonderfully-implemented tutorial, while returning cepters have plenty of new tweaks and features to check out. It demands patience, and a lot of luck, but if you like the sound of a monster-fighting twist on Monopoly then you should take the hand you're dealt and check this one out.
Seasoned card battlers and intrigued newcomers alike should be interested in Culdcept Revolt. Its complexity and customisability makes it one of the most replayable games in the 3DS' library, even just in single-player, while its accessible online play and well-crafted tutorial make it a perfect jumping-on point. More than just a card gaming simulator, there's plenty of care and attention poured into this; its wealth of cards and malleable multiplayer make it a genuinely viable alternative to traditional tabletop games.
The changes made in Culdcept Revolt seem very minor, but they improve the flow of matches considerably by speeding up matches and getting to the exciting parts faster. For those who haven't played Culdcept before, the improved presentation and explanations in the single-player Quest make this a great point to try it out.
Coming from someone who has spent many years playing board and card games, Culdcept Revolt does an excellent job at delivering that experience in a unique way. The constant stream of new cards and maps that are unlocked throughout the game keeps it fresh and helps with the story's pacing. As I play past the 30 hour mark, I just hope I don't have to wait another ten years for a new Culdcept title in the West.
The concept is simultaneously inventive and archaic, doling out moments of pure delight and agonizing frustration in equal doses. Culdcept Revolt is such a niche title – perhaps the most niche game in my gaming history – I can't tell you if you'll like it. What I can tell you is as someone who is a bit of a masochist for these types of games, I enjoy it very much.
Culdcept Revolt brings together elements of several styles and not just from the videogame world but also from board games and card games, in an effort that boasts a very long lifespan and a strong competitive component. While it would make more sense to use the 3DS touchscreen, this feels like a game that can easily draw many hours away and its simplified mechanics and tutorials do a good job at welcoming new players to this series.
Review in Portuguese | Read full review
Culdcept Revolt tries its best to combine classic board and card games, but the execution is lacking in more complex strategies, making players feel as though they're not building towards a strong end goal.
Battles do get a little on the long side sometimes though, which makes it harder to binge hours on at a time, but if you play this with a couple of friends I imagine you can have an incredibly fun time.
The Culdcept games have been around for about twenty years now, and they bring a unique mix of board game and collectible card game together in a lightweight but enjoyable RPG experience. The last time I played a game in the series was Culdcept Saga for the Xbox 360, and while I actually enjoyed the experience quite a bit, the game was pretty rough in a lot of areas. I am happy to say that Culdcept Revolt has smoothed most of those out and the end result is actually a lot of fun.
Culdcept: Revolt merges turn-based strategy and deck building to create an oddly unique experience. It does a great job of pacing itself and introducing new gimmicks to the player at a constant rate. It is not a game for those short on patience though, as matches can be a bit of a time sink.
Culdcept Revolt is undoubtedly an innovative game with remarkable ideas. It's a shame that the RNG factor has an excessive impact on the entire match.
Review in Italian | Read full review
Overall, what’re my thoughts of Culdcept Revolt? All in all, Culdcept Revolt is a confusing blend of Monopoly, Fire Emblem, Mario Party, Hearthstone, and Yu-Gi-Oh…But that pot gets far too muddled far too quickly – The beginning tutorial is confusing, characters are often bland, with little to no motivation and reasoning behind them, and overall, the game looks and plays like a budget DS title. If you’re interested in this sort of game, and inside of this ‘extreme niche’, then you’d probably be better off just playing the less serious and more mechanically sound “100% Orange Juice”, which follows the same sort of mechanics and gameplay.