Top Critic Average
Developer: Void Dimensions
Publisher: Oasis Games
Genres: Puzzle, Platformer
Light Tracer takes an interesting approach to VR platforming and environmental puzzles, even if they are generally easy to overcome. However, it would have benefitted from removing the boss battles and the design of the princess' outfit is questionable. There's plenty of ways the path finding controls of Light Tracer can be used for future, better titles, but Light Tracer itself definitely needed a lot more time to feel complete.
I have to give props to Light Tracer for attempting to take a classic genre and flipping it on its head to fit in VR. In some areas it shines, but it is where it counts the most, in the controls, that the game just falls short on. If you have a PSVR collecting dust, then there is value in picking Light Tracer up and giving it a try, if only to experience a platformer in VR. But I would recommend maybe holding off for an inevitable sale.
Instead of copying the status quo, Light Tracer tries to give gamers something they haven't already conquered before. The challenge behind this virtual reality experience is in figuring out how to control the character without retaining direct control over her movements. Learning to do two distinctly separate tasks in a single moment is the key to solving many of Light Tracer's puzzles and moving forward. The god view of the tower makes it feel like a toy being played with, and the hands-off approach to character control is a further way to create an observer type of character out of the player, actually assisting a tiny princess in her long journey. Light Tracer is a simple game, but succeeds in deriving a brilliant kind of complexity from a simple nature.