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Overall, High Hell is a pretty good game for… I’m not really sure. The quick, die-and-try again loop would make it perfect for Vita or Switch, but the laser-shape pinpoint targeting of your only firearm practically demands the precision of a mouse.
High Hell is a challenging, cathartic, and unique shooter. There is beauty in its obnoxious aesthetics, and satisfaction in its fast-moving, mouse-mashing violence. It is a very short game, but one I expect to see become a darling of speedrun weekends and Twitch streams. High Hell is an anarchic injection of neon-pink adrenaline, made with a dirty needle. At only ten bucks, it's a dang cheap way to stick it to The Man.
High Hell is a fun, fast-paced shooter with a lot of personality. It keeps it simple — you can crouch, jump, and shoot — and it doesn't take itself seriously at all. It's challenging, but there aren't any long load times between death and charging back in again to give it another shot. If you don't mind the short playtime, you'll enjoy the charm and quirky boss battles.
High Hell is ample demonstration that good and simple game play still has a place in world of multi-gigabyte monsters with eight-figure (or higher) development and marketing budgets. It's perfect for those situations when you just want to sit down and shoot things for a few minutes without having to deal with even an iota of realism. After all, they're called "games" for a reason.
High Hell is, above all else, a confident game. There isn't anything standing in the way of blasting baddies off rooftops and crashing breakneck through every door in sight, all in acid-soaked neon pink style.
High Hell will easily speak to every fan of the old-school FPS of the 90's. Thanks to its absurd design, Devolver's new game tastes like a nice trip of acid. The only downside to the formula is indubitably its short length, but we will gladly take those two hours of pure fun.
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While its longevity may be tied into just how willing players are to shoot for the highest score and go after as many achievements as possible, High Hell is a wicked little shooter that you won't soon be forgetting.
With a cheap price, you really can't ask for a better deal. High Hell hits some great highs and does so without being padded out for length. Definitely worth a playthrough.
Short but sweet, High Hell could benefit from a bit more variety in player abilities and weapons, but nonetheless makes the most of what it has to create a chaotic, challenging and gratifying few hours of vulgar, hilarious mayhem.
Defeat giant robots, exploding men with clipboards and try to win without killing any of those mind controlled chimps. A fast paced shooter for a bit of fun and nostalgia, if you don't get frustrated easily of course.
High Hell can be either a fun shooter for an hour or two, in the style they used to be made, or it can be something you replay over and over as you master each level to meticulous detail to place on the leaderboards for bragging rights. How you choose to play is up to you.
High Hell has things going for it. But ultimately it's a lukewarm experience with unambitious, underwhelming mechanics delivered in an admittedly fast paced and well presented package. A striking art style and a sense of humour can carry you, turns out.
Playing High Hell was a complete rush, replaying levels again and again to improve and better your self was addictive. With its simple game play, solid sound and visuals it’s an experience to be had. At £8.99 on steam it’s a steal. It’s time to put on your kicking shoes and stick it to the man, one demonic goat at a time.
High Hell is a high-octane shooter from the minds behind Heavy Bullets and Enter the Gungeon. Whilst not the most ground-breaking puzzle shooter on offer today, it spins an absurd web and has a satisfying gameplay loop from level to level.
It's not going to hold the attention for the average gamer for longer than an evening or a weekend, but considering its budget price, it's a compelling creation. Players with a more specialist interest in speedrunning, and those interested in intense and quite hardcore arcade experiences, will certainly appreciate it. Its rapid pace and intense gameplay gets the adrenaline going, though enemies aren't all that smart, and in terms of level design and objective variance, there's not too much to marvel at. While its aesthetic and style feels distinct and is helped by the pleasingly crunchy blend of music, which further ups the intensity factor, the gameplay itself is a little needlessly repetitive; for example, it's a shame that the end of a level is only ever triggered by killing every enemy. In addition, considering the titles that the developers have made prior to this one, it would be fair to say that High Hell is somewhat disappointingly bare.