Publisher: Necrosoft Games
Even if it sounds cliché, Gunhouse really is a game of two halves. On the one hand you have an immensely attractive looking title with a wonderfully unique art style, some amazing music and over the top characters. After a few rounds though, it feels like they are trying to mask what is underneath - a simple and sometimes frustrating sliding block puzzle game. The rules seem a bit too restrictive given the interesting melding of genres, especially how the controls in docked mode aren't ideal compared to using using the touchscreen in handheld mode. When things do click though, and there's a barrage of crazy firepower at your disposal. If you can embrace the craziness and forgive the missteps, the game becomes an immensely satisfying and addictive experience.
Gunhouse’s mashup of gameplay styles didn't work for me. The short 18-second puzzle window and lack of depth on the tower defence side made neither feel satisfying. The replayability was also low for me considering how repetitive the game quickly becomes. That said, there is a gorgeous art style and beautiful music, and people who enjoy short timer slider puzzles may find a lot of fun here. It is just unfortunate that fun eluded me.
Gunhouse never lacks in spectacle, but it won’t take long before you recognise that the gameplay loop that it looks to hook you on is a shallow one. This collision of genres can still entertain, but it needed a few more ideas that remixed its own concept to keep the player’s interest from waning too quickly. It’s good in short bursts, but lacking in depth.