Top Critic Average
Even though being a whaler boils down into fairly basic and repetitive actions, there's a texture to Nantucket that I appreciate. It's a fine place to spend time, even if a lot of that time is spent against the grindstone. And the more I play, the more there is to do and see, I just wish it cut to the chase much more quickly.
Nantucket is wonderfully cohesive, a real beauty of a ship built from unremarkable materials. It's too shallow to really drown yourself in, but just deep enough to be compulsive, constantly throwing up interesting decisions. If you're all about the destination, this might not be the ship for you. If you're down to enjoy the voyage, you could do a lot worse.
Which brings me to a little suggestion to all new players: don't do Ironman mode until you get comfortable with this game. There isn't enough variability in Nantucket to warrant the amount of frustration of losing all your progress because you went into a new whaling ground thinking it was just a bunch of whales and it turns out to be a shark ground. I do enjoy a good challenge but if you want to experience the story better, save Ironman for the replay.Some other little things that stuck out to me was that the random text encounters dealing with your crew got to be a bit annoying when you were trying to manage your resources. It was such a nice little surprise to hear sea shanties that your crew was singing but the fact that it gets cut off every time you go into a battle proved to be very jarring.Nantucket is well worth your time if you are looking for a fresh take on the strategic role-playing game genre, or are a fan of the original story that it is based on.
Though the combat is unoriginal and a bit confusing, every other aspect of Nantucket shines brightly and all of it comes together to form a great indie experience unlike any other.
Nantucket is one of the first surprises of this 2018, thanks to the mix between RPG mechanics and strategic elements, and is also Herman Melville's heir.
Review in Italian | Read full review
Nantucket brings to life the golden age of whaling and the story of Moby Dick in a tight package that's perfect for anyone who is a fan of history, a good management sim or the story of Moby Dick. Unlike other management sims, Nantucket is intuitively easy to understand, helping the player along as much as possible without holding their hand completely.
Nantucket tries to develop a sequel for Moby Dick by Melvill, but the ambition of Picaresque Studio clashes against a weird and not-so-fitting game formula. A little bit too repetitive, with an unbalanced difficulty curve, Nantucket is still a decent game, with some gameplay elements borrowed from board games and RPGs.
Review in Italian | Read full review
Nantucket is a strangely compelling and addictive game that acts as a follow up to Herman Melville's Moby Dick. While it can be quite repetitive, it's this loop as you develop your ship and crew that lets the game sink its harpoon into you. With a great visual design and some songs made just for the game, alongside the in-game newspaper that sticks true to the in-game date, Nantucket has buckets of atmosphere. I doubt it's a game for everybody, but Moby Dick, Strategy and Simulation fans (you don't have to be all three) will find this a charming game.
I found Nantucket to be high on style but thin on substance, but its modest price point saves it from my more barbed harpoons. It has some pleasantly nostalgic reminiscences of Sid Meier's Pirates and a management system that borrows some of the more surface-level mechanics of Paradox games - both of which are good things. Plus, it really is the only thing that does exactly what it does. The originality of the concept is worth something even when it's not necessarily backed up with mechanical innovation.
Between sea shanties and sea perils, there’s a lot of charm in Nantucket. I just wished it wasn’t as grindy in early game and as tedious in late game. A bigger focus on narrative and impactful enemy encounters would’ve been great.
Review in Portuguese | Read full review
To finish things of, I didn’t really enjoy this game. Maybe it’s because I’m not good at strategy games, or the fact that I don’t really enjoy simulations either. But despite coming into this game with an intent to give this the best review I could, it didn’t manage to swing me in the right way. The music in the game I really enjoyed, and the experience was definitely a new one but I don’t think I have the ability to recommend this game. Weather it’s because I haven’t enough experience with this kind of game or because I don’t enjoy this genre as much as others, I don’t know. I shall still give my best attempt to give it a score I think represents the game properly, so…