Top Critic Average
I love that Legrand Legacy challenges itself to be something a little bit different while also reaching for a long-lost emotional connection to the games that it loved.
Quality “old schooled” RPGs are becoming fewer and farther between as the more open world and “immersive” styles take over. Semisoft’s kickstarted Legrand Legacy: Tale of the Fatebound is a nod to that previous level of quality which should make fans of the late PS2 / early PS3 era feel right at home alongside those of Mistwalker’s Lost Odyssey.
More importantly, each character has left a lasting impression on me and the growth that they experienced during the story makes the game feel even closer to the timeless stories of early RPGs. Legrand Legacy: Tale of the Fatebounds expertly brings the PlayStation era RPGs to 2018 with an attention to detail that brings the genre to modern consoles and satisfies that nostalgic itch.
Fans of JRPGs, classic and modern, would be doing themselves a disservice in passing on this title. It has a few noticeable quirks and stumbles, but Legrand Legacy is an excellent way to kick off one of my favorite gaming genres in 2018.
Legrand Legacy: Tale of the Fatebounds is an enjoyable JRPG which brings back features that are difficult to find in modern games, such as a turn-based combat system enriched by action and tactical elements, mini-games and more. Sadly, SEMISOFT didn't bring anything truly new to the table and, as such, fails in being more than just a well-crafted tribute to the golden era of JRPGs.
Nothing Legrand Legacy: Tale of the Fatebounds does is particularly revolutionary, and I'm not sure quite what merited it "Most promising game"- perhaps simply because it's a Kickstarter title that isn't complete garbage. However, the thing that kept me playing was not the combat, soundtrack or the exploration elements; it was the story. I wanted to know what will happen next, to Finn, Aria and every other character you meet; through the dialogue alone you get a certain impression of each unique personality; Finn the newly-released, albeit blindingly subservient and confused, slave, partnering with a rather snobbish noblewoman and a studious and reserved Norn; each significant personality is quite memorable, and that alone is what has kept this game on my "things to play" list. Eventually- the list is already rather long.
Fans of difficult RPGs will enjoy Legrand, but with so many tactics required for normal battles, rigging encounters in your favour or stockpiling items, any player might feel like the game was against them. Against other “difficult” games like Dark Souls that allowed skill to prevail over stats, Legrand feels too narrowed into numbers or the single path allowed for victory.
Legrand Legacy: Tale of the Fatebounds spends a little too much time reminiscing over the past than looking forwards and carving out its own journey, and as a result, it doesn't really bring anything new to the table at which its inspirations sit. Still, while its random QTEs do make battles more of a game of chance than they need to be, there's enough heft to the story, the characters, and the beauty of its setting to help save it from disappearing into obscurity. With a build that runs well on Nintendo Switch, this is still a worthy adventure for '90s JRPG fans.
Legrand Legacy: Tale of the Fatebounds presents a compelling and mature story to sit through, served by classic, though effective, game systems, all easily comparable to the classics of the 32-bit era that it tries to pay homage to.
Legrand Legacy: Tale of the Fatebounds is a perfectly good, functional flashback to an earlier time in JRPGs. Aesthetically it is really pleasing, the combat is a nice mix of turn-based while requiring you to stay engaged with it instead of just mashing through menu items and while early on the narrative looked like it was going to travel some well-worn, overly familiar tropes, the characters and world are more interesting than they might initially appear.
Legrand Legacy is a strange proposition: it’s a love letter to JRPGs, produced by a small indie team with AAA ambitions but a small budget, capable of providing over two dozen hours of classic gameplay brought down by some rough edges and bland writing, all priced at what you’d expect for a AA game.
Legrand Legacy is a pretty but otherwise generic RPG. It's beautifully hand-drawn world gets lost beneath mountains of dialogue and a plot so weighed down by tropes that it barely stays afloat. It's a passable to good title, but none of its elements come together to create anything new, exciting, inspiring, or terribly memorable.
Legrand Legacy: Tale of the Fatebound is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
LEGRAND LEGACY: Tale of the Fatebounds does a good job at paying tribute to the JRPG of the 1990s and fans of the genre are most definitely likely to enjoy this experience, which is topped off by a very good visual environment and a quality content. The game will be less appealing to those outside the scope of the genre, who will mostly be put off by its lack of any new and innovative mechanics, as well as by its inconsistent plot and chance-based combat.
Review in Portuguese | Read full review
We had some great expectations for this title, but sadly Legrand Legacy wasn't quite able to live up to them. We strongly suggest to download the free demo on Steam before buying this title, to see for yourself what you're going into.
Review in Italian | Read full review