Legrand Legacy: Tale of the Fatebounds
Nothing Legrand Legacy: Tale of the Fatebounds does is particularly revolutionary, and I'm not sure quite what merited it "Most promising game"- perhaps simply because it's a Kickstarter title that isn't complete garbage. However, the thing that kept me playing was not the combat, soundtrack or the exploration elements; it was the story. I wanted to know what will happen next, to Finn, Aria and every other character you meet; through the dialogue alone you get a certain impression of each unique personality; Finn the newly-released, albeit blindingly subservient and confused, slave, partnering with a rather snobbish noblewoman and a studious and reserved Norn; each significant personality is quite memorable, and that alone is what has kept this game on my "things to play" list. Eventually- the list is already rather long.
Legrand Legacy: Tale of the Fatebounds presents a compelling and mature story to sit through, served by classic, though effective, game systems, all easily comparable to the classics of the 32-bit era that it tries to pay homage to.
Legrand Legacy is, in the end, a very playable JRPG. Sadly it's also one of marginal appeal, even to those who grew up playing old JRPGs back in the 32-bit era.
It's a shame, because the bones of a great game are there. They're just too bogged down in a shaky delivery to be enjoyed in the manner that they deserve.
If Legrand Legacy was on the original PlayStation, it would have a small cult following but in this day and age, you'd expect much more originality from a retro-style RPG.
Fans of the JRPG genre are the target audience here, especially those who have an appreciation for titles from a couple of generations back. The good news is, this is a genre that generally ages rather well, and Legrand Legacy: Tale of the Fatebounds is a welcome throwback to that era. Still, a bit more effort put into developing the characters and steering away from some of the overly familiar tropes of the genre would have gone a long ways toward making Legrand Legacy a more memorable overall experience. It is fun while you play it, but falls short of the unforgettable games of the past it tries to emulate.
There is so much about this game that left me feeling that it was close to being the love letter to old school RPGs that it aspired to be. However, it manages to come up just short with its best features while going way overboard with its worst. LeGrand Legacy will provide you with about 30 or so hours of gameplay, but you can stretch it out to 40 if you care to comb through limitless walls of text to find the deepest details of the history of LeGrand. There is a respectable amount of content here that will only cost you about $20 USD, but unfortunately, I simply can’t recommend the Switch version at this time.
Legrand Legacy: Tale of the Fatebounds is a perfectly good, functional flashback to an earlier time in JRPGs. Aesthetically it is really pleasing, the combat is a nice mix of turn-based while requiring you to stay engaged with it instead of just mashing through menu items and while early on the narrative looked like it was going to travel some well-worn, overly familiar tropes, the characters and world are more interesting than they might initially appear.
An engaging JRPG with many new concepts, albeit a bit rough around the edges
Legrand Legacy is a strange proposition: it’s a love letter to JRPGs, produced by a small indie team with AAA ambitions but a small budget, capable of providing over two dozen hours of classic gameplay brought down by some rough edges and bland writing, all priced at what you’d expect for a AA game.