Legrand Legacy: Tale of the Fatebounds
Top Critic Average
Legrand Legacy: Tale of the Fatebound is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
Legrand Legacy is a pretty but otherwise generic RPG. It's beautifully hand-drawn world gets lost beneath mountains of dialogue and a plot so weighed down by tropes that it barely stays afloat. It's a passable to good title, but none of its elements come together to create anything new, exciting, inspiring, or terribly memorable.
If the final product doesn't hold together, then the key components are irrelevant.
Legrand Legacy: Tale of the Fatebounds is an enjoyable JRPG which brings back features that are difficult to find in modern games, such as a turn-based combat system enriched by action and tactical elements, mini-games and more. Sadly, SEMISOFT didn't bring anything truly new to the table and, as such, fails in being more than just a well-crafted tribute to the golden era of JRPGs.
Overall, Legrand Legacy is a decent game. It’s never overly difficult and the look and feel of it really does come off like a classic JRPG from yesteryear, for better or for worse. It works, and even if it does get tiresome in spots, the story and lore are engaging enough to keep RPG fans afloat, but keep in mind, you’re going to have to change your mind set a bit before taking this one on.
More importantly, each character has left a lasting impression on me and the growth that they experienced during the story makes the game feel even closer to the timeless stories of early RPGs. Legrand Legacy: Tale of the Fatebounds expertly brings the PlayStation era RPGs to 2018 with an attention to detail that brings the genre to modern consoles and satisfies that nostalgic itch.
LEGRAND LEGACY: Tale of the Fatebounds does a good job at paying tribute to the JRPG of the 1990s and fans of the genre are most definitely likely to enjoy this experience, which is topped off by a very good visual environment and a quality content. The game will be less appealing to those outside the scope of the genre, who will mostly be put off by its lack of any new and innovative mechanics, as well as by its inconsistent plot and chance-based combat.
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Legrand Legacy: Tale of the Fatebounds spends a little too much time reminiscing over the past than looking forwards and carving out its own journey, and as a result, it doesn't really bring anything new to the table at which its inspirations sit. Still, while its random QTEs do make battles more of a game of chance than they need to be, there's enough heft to the story, the characters, and the beauty of its setting to help save it from disappearing into obscurity. With a build that runs well on Nintendo Switch, this is still a worthy adventure for '90s JRPG fans.
Legrand Legacy offers enough fun to be worth your time, but the writing is mediocre.
Nothing Legrand Legacy: Tale of the Fatebounds does is particularly revolutionary, and I'm not sure quite what merited it "Most promising game"- perhaps simply because it's a Kickstarter title that isn't complete garbage. However, the thing that kept me playing was not the combat, soundtrack or the exploration elements; it was the story. I wanted to know what will happen next, to Finn, Aria and every other character you meet; through the dialogue alone you get a certain impression of each unique personality; Finn the newly-released, albeit blindingly subservient and confused, slave, partnering with a rather snobbish noblewoman and a studious and reserved Norn; each significant personality is quite memorable, and that alone is what has kept this game on my "things to play" list. Eventually- the list is already rather long.