Dandara Reviews
Dandara is a 2D Metroidvania platformer that's admirably intent on doing things differently, from its Brazilian folklore-infused narrative to its unorthodox and touchscreen-friendly controls. It can be a little awkward to play as a result, and it's got its fair share of structural niggles, but Dandara provides a genuinely fascinating world to spend some time in.
Just like the world of Salt, Dandara is full off ups, downs, lefts and rights. While it does try to have a crack at creating a unique Metroidvania experience, the very control mechanic that gels it all together can at times be its biggest flaw. Bouncing around in an empty room gives you a belief of a watertight control system, yet when facing a room full of foes and bullets all firing towards you in such an unorthodox pattern it gives you the sense that luck plays a part in the progress. As much as I liked the overall idea of Dandara, it did manage to provoke me in ways where I had to solemnly apologise to my little Nintendo Switch.
Despite my complaints, I had a mostly positive experience playing through Dandara. For $14.99, I got about 15 hours of playtime. The mixture of creative world design, unique gameplay mechanics and challenging bosses make this a worthy game, despite the oppressive difficulty of a few sections and occasional lack of balance. While I never felt like I got to know Dandara as a person very well, the world of Salt was still one of haunting beauty that I’d love to return to. I’m impressed by this first mainstream release by Long Hat House, and look forward to what else they’re able to create. Dandara isn’t perfect, but it’s a laudable attempt, and one that I won’t soon forget.
A prickly 2D Metroidvania with a curious twist, Dandara admirably finds something new to do with the genre, but it's tough work to get onboard.
Dandara is a beautiful game with a fresh movement mechanic, but it doesn't come together as well as I had hoped. Leaping across platforms is satisfying when it works, but aggravating when it doesn't, and even when the leaping does what you want it to do, you'll find annoying backtracking or bizarre navigation puzzles to overcome. There are some great moments in Dandara, but the headaches you have to deal with to get to them aren't always worth it.
The time I've spent with Long Hat House's latest title has forced me to reevaluate my expectations of the Metroidvania subgenre. On one hand, Dandara is a perfectly serviceable romp through a series of well-designed and attractive environments; on the other, it's a deliberate yet confusing sidestep of well-established gameplay conventions. It may be that Dandara's atypical traversal mechanic will click with some players, particularly those who pick up the game for the Nintendo Switch or mobile devices, but others may find that the game's middling charms aren't enough to make up for its potentially-frustrating controls.
Dandara has some interesting ideas and great visual design, but it rarely feels rewarding. It drags in the middle and the final third just frustrates, sucking the fun out of the experience.
In the end, I didn't enjoy my time with Dandara. The controls, while unique, just didn't work well for me–especially in combat. Dandara wants players to explore but the incentive just wasn't there. If you're looking for a Metroidvania with a unique control experience and a great art styles, Dandara might fit that bill. Otherwise, I'd pass on this otherwise beautiful game.
Of what I've played so far Dandara offers a fresh new way to play a very familiar format, with deft design and strong puzzling wit. I just wish it had remembered to give me a reason to do so.