Little Witch Academia: Chamber of Time Reviews
Fans of Little Witch Academia will find something to do here in Chamber of Time. There's an original story from TRIGGER that is genuinely enjoyable and the interactions between the likeable cast are all great. It's just a shame that every element of gameplay is so massively flawed in so many ways. The groundhog day style repeating story was so promising and yet it has been produced in such a terrible fashion. There are plenty of good elements to the dungeon crawling, yet the levels themselves are dull and frustrating. A big disappointment.
This could have been a good game with better choices, but instead it’s difficult to recommend to even the most rabid Little Witch Academia fan, much less the broader RPG-playing public.
The best thing I can say about Little Witch Academia: Chamber of Time is the good production value. Visually, the game looks very nice. Every line of dialogue is voiced. There are even short animated cutscenes every now and then. But this is all surface stuff. Dive into the game, and it becomes apparent very quickly that most of the focus on the game was just making it look good. It’s a game that barely manages to hold your attention for several hours stretched to almost 30. At a $60 price tag, I’d give this game a hard pass.
Riddled with extremely tedious design decisions and frustrating technical hiccups, not even a believing heart can save this trainwreck.
There's maybe a third of a good game in here, weighed down by a mountain of big and ambitious ideas, none of them given the time and attention they needed to really function.
By the standards that I was forced to endure in my youth, Chamber of Time is several leagues ahead of the rest and has some delightfully enjoyable moments and some well-thought-out RPG elements to personalise your experience. By the standards of either the exploration or brawler genres today, it just passes through to warrant a look and a dabble before you get back to more immersive titles in your gaming library.