Top Critic Average
There are a ton of great ideas here, and I particularly dig this whole concept of a management game that's about a production line for silent slaughter rather than cash-generation as such, but the best stuff can struggle to breathe through the excessive micro-management.
Overall, MachiaVillain starts off a slow burn, but once you find your nasty niche then things get really fun. With a wide variety of options to play with and explore, MachiaVillain promises more than a few hours of devilish fun.
At the end, if you follow the tropes, you will earn yourself upgrades to your crypt, unlocking extra monsters, extra victims, and more. If you don't, though, you will end up in debt and starving, or possibly even have your villain license revoked! I wholeheartedly recommend that everyone that enjoyed prison tycoon style games to give this a look-see. It's worth the price tag, plus it has Twitch integration!
MachiaVillain is a fun sandbox style open-ended building and resource management game which can get as complicated as you want it to. There isn't a massive amount of variety but what it does have, it does really well. Micro-management is the key here, if you would rather set a task and ignore your minion from then on, then this probably isn't for you. You must always stay on top of whats happening if you wish to run a successful dead-and-breakfast venue.
Ever felt like building your own horror mansion, luring victims in, and then... dealing with them? 'Machiavillain' puts you in the shoes of a minion who does just that!
MachiaVillain is a monster hotel management sim that definitely deserves your time. The brief moments of frustration and confusion are outweighed by genuinely hilarious moments of dark humor and satisfying management-sim bliss.
MachiaVillain is a interesting mix between the horror movies clichés and a sim but after few hours the game feels clumsy and devious in it's mechanics.
Review in Spanish | Read full review
MachiaVillain's unique take on the management sim genre is hard to put down, but not all that glitters is gold (or in this case, not everything that glitters grants Prestige).
Bottom Line? It's a fun and zany game with a quirky art style (feels similar to Don't Starve) but it can be cumbersome. Also, the randomization can hurt: I had to start several games over from minute 1 when there wasn't enough free space to start building my haunted house. Also… the ability to have multiple stories would be nice. Haunted basements, anyone? Attics?
MachiaVillain is a fun game at its core but poor UI, fun stuff being suffocated by the pillow of frantic micromanagement, and subpar presentation threaten to drag it down
MachiaVillain has a decent amount going for it, there's little doubt there. The concept is fun and one that isn't explored enough, with the added twist of a Cabin in the Woods vibe only helping matters. Once you get into it, the gameplay is engaging, particularly building. It does turns into a bit of a slog as you advance through the ranks though. A lot is also buried beneath the large amount of micromanagement.
MachiaVillain promises a great setting, and sometimes delivers it. But the lack of a proper tutorial – especially if you aren’t accustomed to the likes of Prison Architect and Rimworld – leaves a lot to be desired. On top of that, often game breaking bugs can hamper the experience.
Review in Portuguese | Read full review