Top Critic Average
Overall, I think that Fallen Legion: Rise to Glory is a great game. The story was told very well, portraying both characters as villains when needed when neither is truly evil. Gameplay was satisfying for the most part, as it was skill based as opposed to luck based. I wish there was more in terms of equipment, but that is a minor flaw. The game suffers from unclear terminology, which could be easily fixed with an expanded appendix. The game also looks and sounds amazing, which I loved. If you are willing to look past a few flaws, you will find a great game in Fallen Legion: Rise to Glory.
Now available on the Nintendo Switch with two storylines to experience in one package, Fallen Legion: Rise to Glory is a great action-RPG that has some interesting mechanics to appeal to fans of the genre.
A great adventure with a deep story that features an excellent combat system. However, it has some technical issues on Nintendo Switch, making it a little bit unstable for this console.
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Thanks to the extra content for both games, Fallen Legion: Rise to Glory is the best way to play the definitive version of Fallen Legion: Sins of an Empire and Fallen Legion: Flames of Rebellion. Being able to play the game at home or on the go is fun, and the game looks great on TV and on the Nintendo Switch's screen. There's a lot of content to enjoy in this collection, making it's $39.99 price a steal.
I had fun playing Fallen Legion: Rise to Glory for this review since the game looks great, and the gameplay mechanics are a blast to use. It reminded me a bit of games such as Valkyrie Profile, which is definitely a good thing. By buying the game you will get two full story campaigns to play through either at home or on the go, and this Nintendo Switch version of the game also includes five extra hidden characters to unlock, bonus story paths, additional content and even some more boss fights. Oh, and once you beat a campaign you can dive right back in with New Game+ which features remixed battles for a fresh experience!
Players familiar with titles such as Odin Sphere or Valkyrie Profile will probably be curious about this one. Fallen Legion: Rise To Glory offers faster real-time action with tactical choices needing to be made. There's some depth to the battle system which at first glance may look a bit hack & slash, although it's anything but. Proper execution of your actions matter. The art and sound holds its own. The game is fun to play. The story is so-so. The game needed more time to be balanced, but fans of action-rpg's that offer a unique system not commonly found will certainly enjoy bursts of this. Each version can take 5-10 hours depending on the player's style, so a total of 20 hours can be found.
It can gate progress, and occurrences are is so predictable that this should have been fixed. Fallen Legion is a fun, but flawed. If you have the patience to learn these systems on your own, and a willingness to put up with moments of “play by instinct alone,” this game is worth picking up.
Fallen Legion: Rise to Glory gives you two separate 2D side-scrolling action-RPG experiences in one game. You can choose the Empire’s Princess Cecille or her rival Legatus Laendur. Having this choice gives you a good value for the purchase. With excellent hand-drawn graphics and good music, it’s a solid choice for the RPG genre. Check it out if you had it on the PS4 and want to play what you may have missed on the Vita or vice versa.
The unique action and dark story of Fallen Legion: Rise to Glory never quite come together in a way that justifies the game's $40.00 asking price. You can overcome the initial frustration with the inadequately explained combat controls, but getting past the game's repetitive nature will be a much tougher task.
Fallen Legion: Rise to Glory is an action-RPG with a snappy, timing-based combat system and well-written dialogue. However, it's a little messy and repetitive in both gameplay and narrative terms, and the game could do a lot more to explain itself.
Regardless, I'm glad I played it on Switch rather than another system as the bite-sized missions lend themselves well to portability, but there's little reason to go back after completing both routes.
Fallen Legion: Rise to Glory is the type of game that requires playing first before purchasing. It looks great, with some gorgeous hand-drawn art, and some cool looking combat. That combat system looks like a fresh take on the classic Valkyrie Profile, but once getting hands-on, it's quickly evident it doesn't live up to its promises. The premise is solid on both the action and the gameplay, but the execution leaves a lot to be desired. The story is horrendous, hugely convoluted, lacking any sort of pivotal moments, or interesting characters. The combat system is too manic and messy to master, leaving it as a real disappointment, overall.
I wish that there were more for me to discuss regarding Fallen Legion, but that is more of a fault of the game’s content than my review. Outside of town sections and battles, there is nothing else to do except browse the glossary and mess around with your (limited) equipment options. The most damning criticism I can give of the game is that, at its core, its content feels akin to a mobile game, despite my confidence that its battle system would never be executable on a system lacking buttons. Even so, the difficulty spikes in the game force the player to practice stringent Perfect Blocking or return to earlier stages in order to grind out Exemplar tributes, which kills any sort of narrative momentum established up to that point. When your game is all grind and no side-content, it tends to grate on the nerves, which is exactly what Fallen Legion ended up doing. While the idea of having two full-blown narratives may sound enticing, outside of the decisions made, both characters end up facing the same enemy types and using the same group of Exemplars. If you are looking to test the limits of your ability to enjoy new and creative combat systems, I might halfheartedly recommend Fallen Legion. With the ability to replay scenarios there’s no shortage of combat to be had, but you’ll only get so far before the flaws in its execution start to wear you down.