Towards The Pantheon
Towards the Pantheon feels like a turn-based Zelda game.
Well written, quaintly designed and only occasionally fatiguing, Towards the Pantheon fully embraces RPG convention, using the genre's familiar narrative themes and battle systems to provide an unavoidably charming fantasy quest.
Both Towards the Pantheon: Escaping Eternity and Towards the Pantheon are a must for any RPG fan or lover. The characters, the music, the artstyle, it has it all and it does it very well. The only reason it’s not getting perfect marks is that it froze once or twice in bad spots like me turning the final boss into a cow and because of how many times I died because of being stunned. But that’s it. Watch out for those and everything else is golden!
Towards the Pantheon is a masterpiece of story and gameplay as its main tale and subplots all find ways of joining together in the end. You will be sucked into the world that was created for those seeking the thrill of an old-time RPG.
Much of Towards The Pantheon is strange like that, and yet these assorted pieces of genre-defying weirdness all coalesce into something that, against all odds, functions as a coherent whole. Its strangeness makes it difficult to compare with other titles, though it wouldn’t be a stretch to say that it fits the Earthbound/Undertale mold to a certain extent in terms of presentation and tone.