The Path of Motus
Top Critic Average
Genres: Art, Adventure
Developed for three years by Michael Hicks (design, music, programming, writing) and Goncalo Antunes (all art and animations), The Path of Motus weaves gameplay and story together to deliver a poetic experience unlike anything before it.
- Verbal Combat: Motus meets bullies that yell a variety of deadly words; you'll need to tactfully use your own words to deal with them. Will you use your words to inspire, or to destroy?
- Bridge Building: There's a reason why no one's made it through the forest! Solve challenging bridge puzzles to build a way out.
- Growing Up: Face unique challenges as Motus gradually grows from a child to an adult. Meet exciting new characters in each chapter of life and explore the deeper reasons for why they're so aggressive towards others.
- Thought Doors: Solve innovative puzzles that convey what Motus is feeling throughout the story. Unlike other story based games, the coolest moments in The Path of Motus come across nonverbally as you play.
The Path of Motus Gameplay Trailer 2018 | PC XBOX PS4
Although my journey with The Path of Motus was short, when I put down my controller and went to bed for the evening I was still thinking about the message within. It reminded me of a lot of events in my life that I'd rather forget. Any game, no matter the size and scope, that can drag those dredged up feeling from the hole I buried them in is both a blessing and a curse. Now excuse me while I shovel them back down and drown them with ice cream. (Thank the gods this game came out during National Ice Cream Month.)
The Path of Motus is ambitious in what it seeks to communicate about the relationship we often share with games, and includes several notable spins on traditional gaming components of the puzzle platforming genre. But its arguments need to be embedded within a more rigorous gameplay structure if they're to truly land.