Top Critic Average
Ultimately, Wayward Manor was a fun game with a great story and, most importantly, something I wouldn't have minded dropping $10 on Steam for. The game is short, but has some solid replay value and is good for a quick break. The game has Gaiman's signature storytelling style and the puzzles are open-ended enough for multiple run-throughs.
Wayward Manor is a puzzle game created in collaboration between The Odd Gentleman and Neil Gaiman. That alone is enough to catch some interest, but whatever charm the game has quickly wears thin.
For a game with such a well established author behind it, Wayward Manor is a little disappointing. However it is quite endearing. Perhaps a game to be played with your children, rather than viewing it as a fully fledged puzzle game.
Wayward Manor, despite offering some cheap thrills, is irrefutably unpolished and lacks the variation, complexity and challenge that could have made this game a genuine treat.
For a game that bears the name of a remarkable writer, Wayward Manor ultimately proves rather unremarkable thanks to clunky mechanics, repetitive puzzles, and a story that seems a little too thin.
The game was meant to put players into a spooky kind of mindset, but everything about it is just frightfully boring. The Manor wants all living inhabitants out? Thanks, house; I'll show myself the door.
It's hard to understand why the game exists. Did Gaiman desperately want to attach himself to an ugly, boring puzzle game? Did the Odd Gentleman really think this was the best way to display his work? It's more of a mystery than the actual story of Wayward Manor itself.
I am still confused how the combination of The Odd Gentlemen and Neil Gaiman, two things that are excellent on their own, would up generating this monstrosity. It would be like if Steven Spielberg and Daniel Day-Lewis committed to a film and then it turned out that film was Sharknado Versus Mothra: New Moon.