Top Critic Average
Regardless, Parallel Circles has created a true winner here, and I look forward to going back to Survival mode to keep my name on the leaderboards (Mother3, naturally). I also plan to return to the Campaign Heroes stages, but I'll give my heart a little break first. Flat Heroes isn't the first game to feature a small square as the main character, and it won't be the last, but in the case of this game, Huey Lewis and the News had it right: It's hip to be square.
Created to enjoy! This Phrase literally defines Flat Heroes. Great Design, music and Gameplay Combined with Creativity and diversity of the game's missions and challenges which are mostly logical, transform Flat Heroes into a unique platformer whose small problems by no means can undermine its value.
Review in Persian | Read full review
All said Flat Heroes is a complete and deep package whose unassuming appearance belies a wide variety of challenges and opportunities for fun. Even if you’re unable to get some friends together the massive 300 levels of the single-player campaign, Survival levels, and pretty competent bot support for Versus mode could keep you occupied for quite some time. If you’ve been looking for something that’s satisfyingly different and impeccably crafted you’d be making a mistake by overlooking this indie gem.
Overall, Parallel Hero’s first game is a neat puzzle title. A decent difficulty curve, influx of new challenges, fresh palettes to unlock, and a truly amazing soundtrack help make the title a great experience regardless of the mode. Well designed almost entirely, the few missteps it does make thus stand out more – the lack of online multiplayer, needless locking of content, and some missing information are strange flaws indeed. But over all, for an indie title costing $8USD on Steam and the Switch, it’s definitely a decent investment for those who have friends over often or just like to challenge themselves. And if you’re still not sure, Parallel Circles even released a demo of the game you can try out first (accessible from the store page).
The minimalism of Flat Heroes is its biggest pillar, from which grows an amazing game that arises as one of the most interesting platformers of the year
Review in Spanish | Read full review
As minimalistic as rounded proposal that reminds us the best of games like Super Meat Boy, while having a unique visual style and some excellent coop modes.
Review in Spanish | Read full review
Flat Heroes may look like a very simple game but beneath its unassuming exterior lies a puzzler that features a very well designed progression curve, a fine multiplayer mode, an impressive amount of challenges and a long lifespan that stretches beyond that of its counterparts.
Review in Portuguese | Read full review
What I'm trying to say is that Flat Heroes is a game that all Switch owners should have in their library. It's a fantastic experience that I will be playing for months to come.
Mixing the shapely looks of Thomas Was Alone with the speed of 10 Second Run Returns and the brutal difficulty of Super Meat Boy, Flat Heroes fits the Nintendo Switch like a glove. If you're playing solo you've got a solid (and lengthy) Campaign as well as bot support for its mini-games, but it's the electric excitement of the game's local multiplayer mode where Flat Heroes right-angled, platforming madness makes the biggest impact. Don't be a square - get this in your digital collection right now.
Aside from a couple of relatively small issues, this is both one of the finest independent games of 2018, and one of the most unique puzzle/action/platforming titles of the year. A visceral experience, which relies almost purely on the satisfaction of clearing a tough challenge, Flat Heroes provides ample opportunities for players to test their mettle against a continually escalating series of challenges. Whether breaking through thanks to careful dissection of the puzzle, pure technical skill, or even just a bit of luck, each new stage presents a new opportunity to earn what should be a very satisfying victory.
While there are some difficulty spikes in worlds six through ten (including a brain-melting end-of-game boss) and some undistinguished production values throughout, they don't undermine the fun, frantic platforming on display.