Top Critic Average
A Truly immersive spectacular dungeon crawler that is both a tribute to Diablo and a masterpiece standing on its own, truly worth its price with the insane amount of content and play time it will give, I can see myself putting +hundred hours easily in this, it really is so vast with all the features that it feels like a miniverse of its own, absolutely recommending it to anyone who wants a very deep and challenging dungeon crawler game and is into this gameplay style, you cant go wrong with this.
Review in Persian | Read full review
I would honestly saw that if you are a fan of Diablo, Torchlight, Grim Dawn, Path of Exile, Victor Vran, The Incredible Adventures of Van Helsing, or any other number of Hack & Slash titles that have spawned from Blizzard's horror inspired Dungeon Crawler, Book of Demons is a must. Great gameplay, graphics, audio and plenty of jokes and tributes to go around, this Hack & Slash is worth it. With it also being the beginning, I'm looking forward to seeing what Thing Trunk come up with next.
Book of Demons is rather brilliant in its own small way. It strips the Diablo formula to its bare essentials without sacrificing any of its appeal. In some ways, it even improves on Blizzard's series. If you're a busy adult pining for your 90s gaming heyday, Book of Demons is a must play, but really, everyone ought to give it a shot. This deceptively addictive dungeon crawl is worth getting fired up about.
Book of Demons is a beautiful papercraft Diablo-like that’s perfect for casual play. With a system that designs itself around the way you play, fans of isometric looters and click-based hack-and-slash should certainly look this up. It’s a thoroughly enjoyable dungeon crawler, one that I’m sure I’ll still be exploring well into the future.
If you've always wanted to get into the world of role-playing games but are overwhelmed by all those options and elements to consider, Book of Demons is your game. Its simplicity and convenience make it a very suitable game for novice players. Thanks to the curious artistic design and its system of matching cards, try to stand out from the other games of the competition so as not to be just another one of the same. It is possible that due to its graphic aspect or its simplicity, the most experimented players can be pushed back in this kind of games, but it has options available for all kinds of players and it is totally recommended.
Review in Spanish | Read full review
Book of Demons is a dungeon-crawler that contains an addictive card game element as the crux of its gameplay design while making the experience as easy as possible for the player to stay focused on creative elements of the game. While it does request you to think strategically about how you approach each dungeon as you explore them, it doesn't throw an overbearing layer on top of its simplistic gameplay design that muddles up the fun it wants you to have as you progress through the game.
Book of Demons is a very interesting take on the hack-n-slash, dungeon crawling and action-adventure genres. Its unique gameplay mechanics, card-management abilities, and procedurally generated construction, all combine to make a never-ending experience which will surely entertain you for hours upon hours – even if you’re not interested in the platinum. Although rather simplistic to look at, there are more layers than an onion as you delve deeper into the customisation, levelling up, planning out your runs, and using the enemies weaknesses against them.
I was really surprised how good and addictive the gameplay of Book of Demons is. If you're worried about just having a simple Diablo clone, then you're definitely wrong, because the game knows exactly where it sets its own accents, and yet it's motivating enough to keep you busy for a long time. For me clearly a must-buy and a very strong title, which is recommended to any action RPG fan!
Review in German | Read full review
Book of Demons introduces a unique card-based skill system and a sense of humor to the stuck-in-its-ways ARPG genre. It has plenty of tricks in its dungeon to keep you on your toes, but gives you ample ways to form your own strategy. With three distinct classes and an endlessly replayable quest, you can get lost in Book of Demons' papercut dungeon for quite a while.
I’ve touched on the art style, but it really is gorgeous and unique, with paper outlines and great visuals. This, combined with the Flexisphere, which understands the limitations of modern gamers’ time better than any game I’ve seen, and with its streamlined mechanics and entertaining deck-building system, Book of Demons is definitely worth checking out.
Book of Demons is a fun Diablo-like game, but some of the mechanics might be a turnoff for others. Movement is locked to set paths while enemies are free to roam around and there is no equipment as cards represent spells, items, and artifacts in the game. That said, there is still quite a bit to like about Book of Demons as there is a good amount of strategy to employ if you want to survive. However, the price tag might be a bit much given the restrictions some of the mechanics place on you.
With two more classes to go through and even more customizable end game content, I'll doubtless return to the game for many hours to come. Book of Demons sets a fantastic foundation for the next tale in the Paperverse.
'90s-inspired, card-building hack 'n' slasher, Book of Demons, is far from a perfect game. That's not the sad thing about it, though. The sad thing is that could certainly be perfect if the developer used the full potential of this fine take on action-RPGs. Having said that, fans of the genre should definitely give it a look, if only to taste what is a labour of love that just so happens to also be technically sound.
Book of Demons does interesting things with a genre dominated by stat-heavy grind titles with furious clicking/button mashing. The majority of the busywork is abolished in favor of ease of use and it’s honestly quite refreshing. As mentioned before, the setup of Book of Demons really could make it an accessible way into the genre for those not familiar with it/enthused by it, and for seasoned dungeon crawler fans it offers up something of a respite from the usual formula.
Book of Demons is Hack-and-slash with a very particular aesthetic. The idea that it is a book is literal here, it is a world made of paper and everything has the same aesthetic. Arguably it is the paper version of Diablo. And like Diablo, his biggest problem is being repetitive. Book of Demons is a game designed for all types of players, allowing the most casual to access but ensuring a complete experience for veterans. It has an entertaining gameplay that offers you options that adjust to the time you want to dedicate to each level. And this makes a difference as a game. It is a good option to add it to your library.
Review in Spanish | Read full review
for Diablo fans and gamers who are looking for similar isometric games, Book of Demons is a highly recommended and one of the best choices. Without no doubt, Book of Demons with it's unique art style and deep gameplay elements, is a worthy game. So if you are looking for a valuable isometric game like Diablo series, you shouldn't miss Book of Demons. so don't hesitate and dare to open this Book, full of Demons!
Review in Persian | Read full review
Book of Demons has some good ideas wich often are well implemented, but in certain situations Diablo's inspiration becomes a cage a bit too narrow.
Review in Italian | Read full review
A nice hack and slash game with the beautiful art style and solid combat. But the card system doesn't balance decently and it makes the long-term experience boring.
Review in Chinese | Read full review
Book Of Demons is an action hack’n’slash RPG that gets almost everything right. Inspired by the original Diablo, Indie company Thing Trunk have put together the perfect love letter to that game, mixing a range of challenging enemies to boot with a well-implemented card deck system. Unfortunately, the game is let down by some clunky gameplay and an awkwardly convoluted UI that’ll likely make or break the experience for you.
Book of Demons is a clever twist on what’s admittedly a very safe genre. While everything looks to work the same as you’d expect, the card and movement systems really do change things up. Not to mention the Flexiscope system, which gives you the ultimate flexibility in playing how you want as well.
Delightful, fun, quirky -- Book of Demons keeps you entertained as it provides a unique take on what Diablo and the ARPG genre provides. Unfortunately, it also becomes repetitive and aimless towards the end.
I am a collector by nature, I think on some level we all are. I collect a wide variety of stuff; from first editions to retro action figures. We collect things without even knowing it, like personal triumphs or emotional scars. Collecting them all; completing the set, can be reassuring. It’s a way to chart progress, learn valuable lessons and take control of something in this crazy world. Book Of Demons called to the collector in me.
Book of Demons brings pen and paper and action mechanics to the Diablo style gameplay system. It's unique approach to time management on quests gives a lot to the game for those of us with limited time. If you're a Diablo fan looking for a change of scenery, you might find Book of Demons to be right up your alley!
But the game, though having a clean and perfectly adequate presentation, doesn’t do very much to put its best foot forward to wow the player presentation-wise, and the finger-numbing clicky gameplay might be just a bit too underwhelming for some to ride this train all the way to its final stop.
Book of Demons is hard to recommend to either casual and hardcore players. Instead of being a simpler dungeon crawling experience that newcomers could enjoy, it's instead bland and unintuitive. You're better off trying out already established ARPGs, while waiting for the upcoming releases of Diablo IV and Torchlight III that are looking to offer far more interesting gameplay.