Book of Demons
Book of Demons introduces a unique card-based skill system and a sense of humor to the stuck-in-its-ways ARPG genre. It has plenty of tricks in its dungeon to keep you on your toes, but gives you ample ways to form your own strategy. With three distinct classes and an endlessly replayable quest, you can get lost in Book of Demons' papercut dungeon for quite a while.
Book of Demons has some good ideas wich often are well implemented, but in certain situations Diablo's inspiration becomes a cage a bit too narrow.
Review in Italian | Read full review
Delightful, fun, quirky -- Book of Demons keeps you entertained as it provides a unique take on what Diablo and the ARPG genre provides. Unfortunately, it also becomes repetitive and aimless towards the end.
I’ve touched on the art style, but it really is gorgeous and unique, with paper outlines and great visuals. This, combined with the Flexisphere, which understands the limitations of modern gamers’ time better than any game I’ve seen, and with its streamlined mechanics and entertaining deck-building system, Book of Demons is definitely worth checking out.
Book of Demons is rather brilliant in its own small way. It strips the Diablo formula to its bare essentials without sacrificing any of its appeal. In some ways, it even improves on Blizzard's series. If you're a busy adult pining for your 90s gaming heyday, Book of Demons is a must play, but really, everyone ought to give it a shot. This deceptively addictive dungeon crawl is worth getting fired up about.
With two more classes to go through and even more customizable end game content, I'll doubtless return to the game for many hours to come. Book of Demons sets a fantastic foundation for the next tale in the Paperverse.
The busiest gamers who can't dive deep may find a pearl in shallow waters.
Book of Demons is a dungeon-crawler that contains an addictive card game element as the crux of its gameplay design while making the experience as easy as possible for the player to stay focused on creative elements of the game. While it does request you to think strategically about how you approach each dungeon as you explore them, it doesn't throw an overbearing layer on top of its simplistic gameplay design that muddles up the fun it wants you to have as you progress through the game.
A nice hack and slash game with the beautiful art style and solid combat. But the card system doesn't balance decently and it makes the long-term experience boring.
Review in Chinese | Read full review
'90s-inspired, card-building hack 'n' slasher, Book of Demons, is far from a perfect game. That's not the sad thing about it, though. The sad thing is that could certainly be perfect if the developer used the full potential of this fine take on action-RPGs. Having said that, fans of the genre should definitely give it a look, if only to taste what is a labour of love that just so happens to also be technically sound.