Windlands 2

72

Top Critic Average

17%

Critics Recommend

Shacknews
7 / 10
COGconnected
72 / 100
The Digital Fix
7 / 10
ThisGenGaming
7.5 / 10
Video Chums
7.2 / 10
FingerGuns
6 / 10
Creators: Psytec Games
Release Date: Nov 15, 2018 - Meta Quest, HTC Vive
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Windlands 2 Media

Windlands 2 Official Trailer thumbnail

Windlands 2 Official Trailer

Windlands 2 Screenshot 1
Windlands 2 Screenshot 2

Critic Reviews for Windlands 2

Quest structure and design centered on pacing are unfortunate obstacles for this experience, but Windlands is still a lot of fun. It's even more fun when you can get a few friends to swing around with you. Just make sure to optimize your VR sensor setup before swinging into action.

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Despite the limitations of the PSVR tech and the three-year-old game design, Windlands 2 is still worth a try, especially if you have a couple of friends to play with.

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Windlands 2 is a lot of fun. The movement and combat are both a huge amount of fun, they just fall short of being perfect. The new co-op features make this a fantastic game to play with friends, and it is here that the game is at its best.

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Windlands 2 expands on what the first game did well but is held back a little by the dated PlayStation VR controllers. Exploring and swinging around these large open areas is thrilling and landing arrows on enemies while doing so is very satisfying. It’s just when tracking issues rear their ugly head the experience is hurt by it. I also recommend playing it with friends if possible for the best experience. If this game gets updated to work on Sony’s next generation PlayStation VR unit then I’ll be coming back to it for sure.

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I enjoyed my time with Windlands 2, especially with its sense of speed as you fling yourself across huge locales which is an absolute treat. Even though it's a tedious experience at times and frequent unexpected falls can be annoying, I still recommend checking it out.

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Channelling your inner desire to become just like Spiderman, Windlands 2 has some epic moments that are buried under tedious combat design, poor story structure and inconsistent grappling that is hindered by the current PSVR tech. When the harmony of swinging works, it encapsulates the best of what only immersive VR can do, if only the game itself could provide the platform to let it spread its wings and soar.

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