Top Critic Average
Overall, I really enjoyed what Compile Heart had to offer with Death End Re;Quest. The battle system brings a fresh change up to the more traditional style, and the customization of skills, and how you can alter the battlefield with the “hacking” command was really fun. The “Dead End” choices made me feel like a moron, but in a way that had me coming back to say “I’ll get the next one right!”. If you’re any kind of JRPG fan, you definitely want to consider giving Death End Re;Quest a try.
As a blend of visual novel and JRPG, and as a blend of science fiction and conspiracy thriller that has a good, sharp bite to it, I would have to say this is the most inherently interesting game that Compile Heart has created to date.
Death end re:Quest is not for everyone. Many people will be made uncomfortable by its moe aesthetic. However, if you have similar experience with games such as Danganronpa, Doki Doki Literature Club, or anime such as Magical Girl Site, Made in Abyss, or No Game No Life, then you will not only be able to tolerate Death end re;Quests aesthetic, you might even enjoy it, and that leaves you free to experience the incredibly ambitious and innovative game underneath.
A game for anime JRPG lovers, Death End Re;Quest delivers a good story with plenty of choice and exploration, with a beautiful design backdrop. Providing a good rpg system with plenty of replayability and multiple endings, the game is good value for fans of the genre.
So overall, mashing up the likes of .Hack or Sword Art Online's being trapped in a digital world, MeiQ's character design and finally a penchant for the macabre, and you have one of the better titles this partnership have ever put out which in the past couple years is a fair amount of praise. Whether fans of RPGs or JRPGs, Death End re;Quest is worth grabbing either on the PC or on the PS4 where it was already available.
Death End re;Quest struggles to do anything to entice players from outside the JRPG space, but for fans of the genre, there's plenty on offer here. The story is compelling, the characters are diverse, the combat is fantastic, and it is one of the freshest JRPGs I've played in years.
Death End re;Quest is Idea Factory's and Compile Heart's best work to date, with believable characters, a fresh combat system and an interesting twist con virtual reality-themed topics.
Review in Italian | Read full review
With it's disquieting atmosphere and horror-fueled setting, Death end re;Quest is one of Compile Heart's most intriguing titles to date. However, much like other entries under the Galapagos RPG brand, it occasionally feels like the core gameplay plays second fiddle to everything else.
Compile Heart set out to prove they could do something different by making Death end re;Quest, and they absolutely succeeded. Unfortunately, the interesting ideas at the heart of the game are undone by the groan-inducing and lengthy dialogue that often tries too hard to be taken seriously. Edgy writing aside, Death end re;Quest has marvellous gameplay that kept me glued to my controller. It's a strong package for JRPG fans, but you might end up wanting to use that skip button during cutscenes.
Death end re;Quest is far from perfect, with pacing and creative choices dragging things down. However, a simplistic, yet appealing combat and well-delivered character-based narrative make this a journey RPG fans can sink their teeth into. It may not be for everyone, but it has merit.
While it’s daring, it’s fun, and ultimately the darkest entry within the Compile Heart library, I often felt my experience marred by the need to endlessly retrace my steps while wondering around maze-like dungeons for hours on end. However, it will take quite a bit of patience to get where the game itself really stands out as one of their strongest.
Death end re;Quest retains Galapagos RPG’s will to innovate with each new game, this time with better execution overall. However, it’s still a budget RPG and the lack of investment holds it back from being the great narrative experience it aims to be. Nevertheless, the good combat system, compelling design, and a scenario that's much deeper and more interesting than usual have the ability to hook the player despite the title's flaws.
Fans of Compile Heart/Idea Factory will find a darker take on the old formula. Death end re;Quest has its best moments when it tells its gripping mystery story during the visual novel segments. The grim tone is undermined by anime tropes and fan service, though. Pacing problems and mediocre JRPG elements drag down the narrative, but at least the billiard-esque combat system is fun.
Those looking for a quality RPG are not going to be satisfied, as Death end re;Quest is something that is more geared towards visual novel enthusiasts that happens to effectively masquerade as an RPG from time to time.
For most of us though, the frustrating world traversal, disappointing combat flourishes and all-too-generic gameplay will make it hard to find a reason to stick with Death end; re Quest.
Death end re;Quest is not a terrible game, but it certainly doesn't do much to stand out from a crowded and trope friendly glut of JRPG titles. The battle mode plays like a game of pool and has a lot of interesting features, but the writing is tired, the characters are overly sexualized and mentally deficient as always, and the game is set in a bland world with little detail or points of interest. Death end re;Quest is another game for fans of long dialogues leading nowhere.
Death end re;Quest is yet another example of interesting concepts poorly executed. The game shows its true potential during certain moments, however, those are the exception, rather than the rule.
Review in Portuguese | Read full review
Death end re;Quest tries to be more than the sum of its parts, yet fails to achieve it. The story could've been interesting with less mystery or at least thrilling if it had a large enough budget to give some of the dead ends/deaths animations/scenes. Sure, several people probably don't want to see a cut girl sliced in half or killed a number of ways but anything is better than just explaining how they die a multitude of times. Combine this with an extremely linear world and relatively bland combat and you have something that just doesn't stand out in any way.