Death end re;Quest
Top Critic Average
Compile Heart set out to prove they could do something different by making Death end re;Quest, and they absolutely succeeded. Unfortunately, the interesting ideas at the heart of the game are undone by the groan-inducing and lengthy dialogue that often tries too hard to be taken seriously. Edgy writing aside, Death end re;Quest has marvellous gameplay that kept me glued to my controller. It's a strong package for JRPG fans, but you might end up wanting to use that skip button during cutscenes.
With it's disquieting atmosphere and horror-fueled setting, Death end re;Quest is one of Compile Heart's most intriguing titles to date. However, much like other entries under the Galapagos RPG brand, it occasionally feels like the core gameplay plays second fiddle to everything else.
Death end re;Quest is not a terrible game, but it certainly doesn't do much to stand out from a crowded and trope friendly glut of JRPG titles. The battle mode plays like a game of pool and has a lot of interesting features, but the writing is tired, the characters are overly sexualized and mentally deficient as always, and the game is set in a bland world with little detail or points of interest. Death end re;Quest is another game for fans of long dialogues leading nowhere.
Death end re;Quest is far from perfect, with pacing and creative choices dragging things down. However, a simplistic, yet appealing combat and well-delivered character-based narrative make this a journey RPG fans can sink their teeth into. It may not be for everyone, but it has merit.
Death end Re;Quest is good mix beetween an original J-RPG and a visual novel, with two different heroes.
Review in French | Read full review
Death end re;Quest proves it can tell an engaging and darker story in an RPG/visual novel, even though it doesn't do too much to make it stand out above the rest
Death end re:Quest is not for everyone. Many people will be made uncomfortable by its moe aesthetic. However, if you have similar experience with games such as Danganronpa, Doki Doki Literature Club, or anime such as Magical Girl Site, Made in Abyss, or No Game No Life, then you will not only be able to tolerate Death end re;Quests aesthetic, you might even enjoy it, and that leaves you free to experience the incredibly ambitious and innovative game underneath.
The visual novel side of the game is definitely the strongest part, and it’s a shame that the RPG sections aren’t quite as engrossing.
Death end re;Quest doesn't always hit the nail on the head, but when it does, it's bang on.
The port performs well, and I'd wager for 90% of users the state of it will be enough. It's just disappointing that it launched in such a barebones state.