Top Critic Average
Cosmophony is like a firework. As it's flying up and sending out sparks, interest builds. Once it detonates it's an awesome show of color and sound. After that it's over and everybody goes home. It's short and intense, but it stops being interesting once it oversteps the line between fun and frustrating. I played it and enjoyed it until it felt unfair, and now I probably won't ever touch it again.
In Cosmophony, you die. A lot. If there\'s one thing to know about the game before going in, it\'s that. The developers know this, too, and the entire game is based around you dying with regularity. The experience is made up of five 2-to-3 minute levels that gain length purely through your failure. Fortunately, it\'s challenging in just the right way, and offers ways to get better, so in the end Cosmophony winds up being a must-play for any who yearn for the days when a game would utterly and completely kick your butt.
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Cosmophony WiiU Trailer (30 Oct 2014)