Top Critic Average
Regardless of how simple The Princess Guide might appear, it's fun enough to enjoy. In a lot of ways, it seems like the perfect game for the Switch. Players can pick it up and have fun, change up their tactic or see what different units have to offer. The only real downside is the story, though the dialogue is often fun enough to get past it. Combine that with a fair amount of challenges, cute monsters and more and it's easy to have a blast with The Princess Guide.
The pacey, stylish, and colourful action, complemented with the neat strategy elements and interesting - albeit high-energy narrative, combine to make The Princess Guide quite unlike the other JRPGs out there.
The Princess Guide is undoubtedly exciting and fun. It's not so long, but since it has several endings, they make the gameplay interesting. I felt that something didn't seem right, because of the speed of the dialogue animations, which disturbed my concentration on the lines, and ended up skipping several dialogues and just doing the missions. However, it is a nice game, with well defined strategies and good combat features.
Review in Portuguese | Read full review
So how would I grade The Princess Guide? It gets high marks for engaging, yet somewhat predictable, story threads and having a variety of waifus, but clearly misses the mark in a few areas. For the full grade, see the report card below.
While The Princess Guide has an interesting concept, and the systems meshed rather nicely when I got used to them, there are some points that need a more in-depth tutorial, or at least an accessible tutorial after you’ve seen it, instead of having to start a new game to re-read something you missed. It may not be anything that’s redefining the genre, but I certainly wasn’t disappointed either.
The Princess Guide is an uninspired dungeon crawler with a strategic twist, that sorely miss a good loot system and a clever level design. Still, can be entertaining in short bursts for fanatics of the genre.
Review in Italian | Read full review
Overall, it's an enjoyable action-focused romp, but everything feels a little scattershot. This is a game that packs in a lot but doesn't stick the landing on all that much. The Princess Guide offers up a pleasant little brawler that overcomplicates at every turn and is never truly satisfying.
The Princess Guide is a loot-based action RPG with a twist that involves teaching four princesses about the ways of life. While the concept is intriguing, the game's unique teaching mechanic isn't used as much as I'd like and the campaign could also use some extra world-building to make you care more about what's actually going on within it. On the plus side, the actual dungeon crawling can be fun and even addicting once you get the right loadout going. The game just needs a little bit extra to get it over the hump.
WORTH CONSIDERING - The Princess Guide is fun at first, overwhelmingly complicated overall, and a little weird to be scolding or praising princesses in their training. It has some great points like crazy button mashing combat, but also has clunky menus and severely repetitive gameplay.
When it's firing on all cylinders, The Princess Guide is a somewhat deep, satisfying action game with vibrant visuals and humorous, whimsical storytelling. Unfortunately, it's bogged down by trying to shove overengineered combat through a thick UX fog. After yet another "mission" that consists of moving on the map to intercept three enemy skirmishes to completion, a reasonable player might wonder: Is it worth $40 to praise-or-scold each Princess through a couple of hours of sword-swinging? This quirky game may meet the particular sensibilities of some, but others should probably pass on this one.
Here’s the deal. I have an intense love for all things Japanese, and companies like Nippon Ichi Software tend to release games that speak to my soul. I’ve loved so many things they’re developed as a team and published as a studio, and they’re willing to take risks which I appreciate more than anything. Every now and then, a game comes along that makes me question that, as the disconnect is just too high.
The Princess Guide is an adorable, energetic game. It has gorgeous art and fun, well-written characters. It's just marred by grinding through messy and poorly designed combat. The AI squad-mates that are so integral to the action have terrible AI that make it impossible to consistently coordinate any of their actions. There's massive heart and care put into the narrative and visual design of The Princess Guide, but that is weighed down by how frustrating it is to play the game.
The Princess Guide is a game I enjoy less and less the more I play it. There is a sound structure here and some really clever ideas, but the weight of all its small issues really burden what should a fun and frivolous experience.
The Princess Guide feels like a mishmash of ideas that involves some creative concepts, characters with a good deal of personality and visually appealing, but the game mechanics are not properly explained, there's several examples of incoherence in the plot development and the combat is rather repetitive. Overall, this experience ends up becoming disappointing.
Review in Portuguese | Read full review
The role as a teacher that ties the stories together held some promise, but the messy mechanics made me feel distanced from my pupils and in the end my actions were completely inconsequential.
It’s the repetition that truly hampers The Princess Guide however. Aside from new traps to use and increasingly larger and more dangerous foes to fight, very little changes throughout the game. Beat up monsters. Move on to next area. Beat up Monsters. Repeat Ad infinitum. Because the mechanics are either poorly explained or shallowly implemented, the sheen of this game wears thin very quickly and without the unique aspects of its predecessor Penny-Punching Princess, it becomes a slog very quickly.
For fans of NISA/NIS games in general, this is a complete let-down. None of the systems work well or are even that interesting. The story is bland, the combat unnecessarily complex and unfulfilling, and the lack of conventional progression against scaling difficulty results in an experience infuriating all the way around. Nearly everything is far more complex than it needs to be, from issuing battle commands, to simply trying to know what is being equipped or what effect is has. If one had to choose between one word to describe the whole experience this would be a battle between 'frustrating' and 'disappointing.'