Top Critic Average
Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.
Mechstermination Force is the love child of Contra and Shadow of the Colossus, brought up by loving parents and nurtured into a well-designed experience. The gameplay may throw some people off, with its steep level of difficulty and almost rogue-lite mechanics where you must play to pay for a way to win the day. The visuals are really bright and vibrant, despite the main focus here being ginormous invading robots from another planet who are causing havoc upon the world. As far as Boss-Rush games go, Mechstermination Force sits up there with the best this generation.
Mechstermination Force is yet another welcome addition to the Nintendo Switch catalogue, this time in the shape of a game that consists of one boss rush after another. With its tough, demanding and elaborate boss fights, Mechstermination Force is certain to appeal to players looking for a very challenging experience.
Review in Portuguese | Read full review
If you're a fan of run and gun games like Contra or Metal Slug, Mechstermination Force really captures the essence of how tough those titles were, while pairing it with a modern look and a wild penchant for mech design. There's no easy mode.
Mechstermination Force is a wonderful follow-up to Bertil Hörberg's Gunman Clive series. While it can get a bit frustrating at times, the silly atmosphere and tough but entertaining gameplay make for a great time for those who want some simple, unadulterated fun.
Mechstermination Force took me around six hours to complete, which I feel was just not enough, I can go back and replay the fourteen levels to beat my previous scores, to gain extra medals for taking no damage during the battle or even add another controller so a friend can come to play with me and have some fun with local play, I feel they could have added a few other modes for it to give extra options of gameplay, maybe even online so you can play as the enemy rather than the hero would be awesome! I enjoyed this game so much and I’m excited to see what other games Hörberg Productions come up with! despite what I feel is a pretty short campaign I’m going to award the Mechstermination Force the Thumb Culture Gold Thumb!
My complaints with Mechstermination Force are straightforward because that's really what the game is, a boss rush shoot-fest. If the stars align and you can find someone who really enjoys 2D shooters, give the game a go: even its fleeting joy is worth the entry ticket. Hell, it's worth it if you go alone, so long as your expectations are in check.
If you're a fan of boss rush then you already know what you're in for with Mechstermination Force. The difficulty is punishing, but the feeling of accomplishment after each victory makes it all worthwhile. Well, mostly.
Mechstermination Force feels like it comes very close to having a manageable learning curve. Quality-wise, it's great, and a good homage to its boss-filled predecessors. However, there's nothing more game-ruining than, you know, not being able to play the game. There's hard, and then there's hard hard, and then there's Mechstermination Force. It can be done. It can be beaten. I just hope you have a spare hour or two for every boss, and some throat lozenges and ice water nearby.
Mechstermination Force has solid gameplay and plenty of heart. It knows exactly what kind of game it wants to be, and it manages to stick the landing when it comes to addictive gameplay and rewarding progression.
Overall, Mechstermination Force is a pretty good title for the Switch. I wish it had full levels like games had in the '90s. It would feel like a much fuller game, and I think people would have a lot more fun. For the very low price of $11.99 USD, you can't go wrong with the purchase of this game. Just be sure all you want to do is play against bosses. Other than that, have lots of fun with this game.
I feel that if there was a bit more content and if the waves were more consistent with the difficulty of their bosses, then this game could have been something truly amazing, but as it stands right now, it’s just a good little action game with little else to note.
Yes, the mechanics were done well, but the repetitive music and the control hiccups had a way of grating on me after a while. The game was enjoyable but just slightly bare. A few more varied musical tracks over the different stages and tightening up of the controls would go a long way here.