An enjoyable companion piece to Cuphead, but despite some fantastic enemy designs the single-mindedness and lack of visual variety doesn't have quite the same charm.
Climbing and destroying a massive robot is exciting, but the basic gameplay falters too often for a game that requires such precision
My complaints with Mechstermination Force are straightforward because that's really what the game is, a boss rush shoot-fest. If the stars align and you can find someone who really enjoys 2D shooters, give the game a go: even its fleeting joy is worth the entry ticket. Hell, it's worth it if you go alone, so long as your expectations are in check.
If you're a fan of run and gun games like Contra or Metal Slug, Mechstermination Force really captures the essence of how tough those titles were, while pairing it with a modern look and a wild penchant for mech design. There's no easy mode.
If you're a fan of boss rush then you already know what you're in for with Mechstermination Force. The difficulty is punishing, but the feeling of accomplishment after each victory makes it all worthwhile. Well, mostly.
Mechstermination Force is a wonderful follow-up to Bertil Hörberg's Gunman Clive series. While it can get a bit frustrating at times, the silly atmosphere and tough but entertaining gameplay make for a great time for those who want some simple, unadulterated fun.
Mechstermination Force feels like it comes very close to having a manageable learning curve. Quality-wise, it's great, and a good homage to its boss-filled predecessors. However, there's nothing more game-ruining than, you know, not being able to play the game. There's hard, and then there's hard hard, and then there's Mechstermination Force. It can be done. It can be beaten. I just hope you have a spare hour or two for every boss, and some throat lozenges and ice water nearby.
Mechstermination Force is a pretty fun game, but it’s definitely not easy – so if you’re easily deterred from frustrating challenges, be warned.
Hörberg Productions produces yet another fun title in Mechstermination Force, currently a Nintendo Switch exclusive.
Mechstermination Force is yet another welcome addition to the Nintendo Switch catalogue, this time in the shape of a game that consists of one boss rush after another. With its tough, demanding and elaborate boss fights, Mechstermination Force is certain to appeal to players looking for a very challenging experience.
Review in Portuguese | Read full review
Mechstermination Force has solid gameplay and plenty of heart. It knows exactly what kind of game it wants to be, and it manages to stick the landing when it comes to addictive gameplay and rewarding progression.
If you enjoyed Gunman Clive, this is a great expansion on the concept and well worth investigating.
Get Mechstermation Force, get a partner if you can, and get ready to save the world. You're going to frequently die trying, but the process will be a blast.
Fun, creative, and challenging boss battles dampened by outdated controls. Frustrating fun.
Mechstermination Force offers challenging 2D boss rush action, but it lacks the depth outside of boss fights.
Review in Slovak | Read full review
Mechstermination Force is enjoyably challenging, reasonably cheap, and mildly humorous. That makes it a success in my book.
When it works, Mechstermination Force is an enjoyable experience, but those moments are marred by some faulty design and monotonous grinding.
Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.
Run 'n' gun fans who are intrigued with the idea of a collection of thrilling boss fights need to play Mechstermination Force.
Mechstermination Force took me around six hours to complete, which I feel was just not enough, I can go back and replay the fourteen levels to beat my previous scores, to gain extra medals for taking no damage during the battle or even add another controller so a friend can come to play with me and have some fun with local play, I feel they could have added a few other modes for it to give extra options of gameplay, maybe even online so you can play as the enemy rather than the hero would be awesome! I enjoyed this game so much and I’m excited to see what other games Hörberg Productions come up with! despite what I feel is a pretty short campaign I’m going to award the Mechstermination Force the Thumb Culture Gold Thumb!