European Conqueror X
Top Critic Average
Developer: CIRCLE Ent.
In battle you manage not only military units of the era, using their capabilities for the greatest strategic advantage, but you also manage your cities, Generals and even members of royalty. Creating units, boosting wartime economies and enhancing unit capabilities all play a key role in success or failure.
There are three key modes to test your skills! The lengthy Campaign takes you from the battlefields of Europe to the US War of Independence and beyond. In Conquest you choose from a wide range of nations and seek domination over the continent through nation building. Finally there are challenges, special levels that test your strategic nous and understanding of the game mechanics.
This is accompanied by incredible attention to detail, including historically accurate descriptions of the nations, leaders and battles of the era. Are you ready for battle?
World Conqueror X launch trailer [Nintendo Switch - ESRB]
World Conqueror X teaser [Nintendo Switch]
If I have a grievance with European Conqueror X, it's that there's an enjoyable, robust, and competent turn-based strategy game at its core surrounded by nothing distinguishing. It satisfies that itch for its genre, but its dry presentation and impersonal nature might keep you from wanting to play for more than short intervals.
European Conqueror doesn't really work as a historical wargame. Its predecessor dealt with it loosely enough, but European Conqueror takes the abstraction one step too far for its own good. With that being said, this is still a very fine tactical wargame, with good scope, and certainly so much to do that you won't be putting it down in a hurry.