Swords of Gargantua
Developer: Yomuneco Inc.
Publisher: gumi Inc.
Genres: Action, RPG
Swing, stab, crush and parry. Wield over 30 unlockable weapons and fight your way through waves of enemies to achieve victory.
Feel the rush of up-close-and-personal arena combat in 100 single-player challenges, with leaderboards to measure your performance against other players.
Come together with three others and defend the mana plant against hoards of enemies. Talk using native voice chat and compare scores on the global leaderboards.
Fight enemies with increasing difficulty to level up your sword skills, until you're ready to take on the big boss of Gargantua and its golden guards on top of the citadel in a battle of epic proportions. Only the strongest of teams will take down this mighty foe!
VR Combat Game, Swords of Gargantua Trailer
Swords of Gargantua Mixed Reality Challenge - Gil
Swords of Gargantua Mixed Reality Challenge - Amy
All in all, Swords of Gargantua is just kind of disappointing. It starts off with such an intriguing and involving cutscene and lore dump, but then never really follows up on it at all. What you end up playing is a very run-of-the-mill wave-based sword fighting game, but one that lacks the same depth as so many other VR titles. It never manages to make good on what it could be, and instead seems happy to stick around as another arena battle game, but one where the combat isn't good enough to carry that. There are just better options out there.
At the end of the day, Swords of Gargantua is a dull affair overall. Sure, when it's working flawlessly it can be enjoyable, but the sword play just doesn't feel accurate enough overall to make it stand out among the great VR wave combat games like Space Pirate Trainer, Raw Data and others. There are plenty of things to unlock in Gargantua, and if you have a friend who owns both the game and a VR set up it can be fun to fight alongside them. However, in the end, the core hook of Swords of Gargantua - the sword play - just doesn't feel up to snuff.