AI: The Somnium Files Reviews
If I was able to award a game more than a perfect score, AI: The Somnium Files would be one of the few which would easily break the barrier. Everything from the brilliantly scripted narrative adventure, to the frustratingly fun time-management Somnium segments, are beyond what I was expecting. I couldn’t stop playing until I had the platinum trophy on my account, which I achieved at around fifty hours, very few games grasp me like that yet the humour and narrative direction drew me in and had me hooked instantly. I don’t think I’ve played a game this generation (bar the Zero Escape remasters) which changes the storyline, interactions and outcomes quite as much as I experienced within AI: The Somnium Files – this game is a masterpiece and needs to be played by all fans of Spike Chunsoft and Kotaro Uchikoshi.
It brings an appreciably different approach through puzzles that manage to be more universal through the shunning of regular logic, with a strong cast and production that easily carry its story through to a very satisfying conclusion.
I could happily talk for hours about AI: The Somnium Files and the many strange and wonderful things that happen over the course of its various narrative routes. But I feel my own experience with the game was helped enormously by the fact that I didn’t really know what to expect going in to it, other than an awareness that a lot of people I know and trust really enjoyed it.
Equal parts tense and unpredictable, this serves the kind of memorable experience that makes exploring branching storylines a joy.