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Like a punchdrunk heavyweight in the 15th round, "Revelations 2" is both a sad echo of former glory and an agonizingly perfect summation of it. It should have been over long ago, but it remains a marvel to see how much will remains in the slouching goliath, the once powerful frame of sculpted muscle and sinew slowly turned into dead weight, counting as a victory anything that keeps it on its feet for another round.
But each cleansing of the palimpsest leaves the material beneath pulpy and weak, and Resident Evil was weak in the first place. The soap opera pleasures of this installment can be replicated in the next, but there are only so many times the series can get away with having action that's only serviceable set in a place that's entirely forgettable.
With call outs to previous bad voice acting, great gameplay, character swapping, surprisingly good writing, and a whole zombie load of feels – Resident Evil: Revelations 2 lives up to the Revelations standards.
This might not be a main entry in the Resident Evil series, but it doesn't mean it can't compare to the best. Revelations offers quite the punch when it comes to quality and content.
Resident Evil Revelations 2 is, without a doubt, the best modern Resident Evil yet. It has a perfect bland of action and survival horror gameplay, and one of the best implementation of co-op since Resident Evil 5. The short and focused campaign is a fun experience and the episodes are designed in a way that allows for multiple playthroughs. There are also plenty of secrets hidden throughout each episode, which should increase the replay value.
The first episode offers enough twists and turns to keep us intrigued as to what will happen next on this adventure, and so long as Capcom can keep up the quality on offer here then the complete package should be a fine comeback for the revered series.
A fantastic entry to the series with lots of replay value thanks to Raid Mode. While the campaign may be short, Raid Mode itself is alone worth the dollars you pay for the game.
Resident Evil Revelations Collection bundles two of the better entries in the long-running survival horror series. The first game is hit-or-miss but the sequel is legitimately great, and the added portability and motion controls make the Switch port the definitive versions of these two games.
The season is now complete for Resident Evil Revelations 2 and here we follow the tale of series veterans Claire Redfield and Barry Burton, only this time they both have friends to tag along with as they try to discover and escape the dark secrets of a mysterious island. But what will the latest instalment to the long running series bring?
Resident Evil Revelations 2 strikes the perfect balance between new and old. Returning plot threads and the emphasis on ammo management will please franchise veterans while anyone can appreciate the thrill of intimate monster encounters and distressing boss battles. With a repayable campaign, multiple protagonists, and a lengthy raid mode all for a bargain price, there's plenty to keep fans coming back.
A minor improvement over the first episode. New enemies, new weapons, and a slightly longer duration – if Capcom can keep this up, Revelations 2 will definitely be a great game overall.
Resident Evil: Revelations 2's two teams of complementary characters make this a fantastic cooperative experience, whether you're playing through the story or the ever-engrossing Raid Mode.
When all is said and done, Resident Evil Revelations 2 takes the franchise in the right direction. There are plenty of suspenseful set pieces to keep you entertained throughout the entire game, and the focus on teamwork is refreshing. It's just a shame about the lack of online co-op. As a survival horror game, it doesn't add much to the genre but as a Resident Evil game, it changes up quite a bit of things to keep the series fresh and relevant, which is something it desperately needed.
While not as fresh and daring as its previous chapter, Resident Evil Revelations 2 is still a fantastic new addition to Capcom's seminal survival-horror series, one that mixes some welcome gameplay polish with a great selection of monsters and a superb leading cast.
The start might be shaky in places, but Revelations 2 soon builds into the most compelling chapter of Resident Evil since the great Resi 4. The gameplay blends action, survival horror and inventive co-op mechanics to make something that's exciting, but still true to the sinister atmosphere of the original games. Meanwhile the storytelling and self-conscious humour work better than they have in years. Throw in the horribly more-ish Raid mode, and you have a major treat for Resi fans.
It might not reach the dizzy heights of seminal Resident Evil, but Resident Evil: Revelations 2 is nonetheless a solid fleshy slab of survival horror that represents great value for money and a fun few hours of infected freak shooting.
Overall, this is a pretty good game. There was a lot of what seemed like Resident Evil in-jokes and nods to previous games that went over my head, but nothing that was required to understand the story. It was a fairly enjoyable romp through a monster killing field with a decent storyline. And really, want more do you want from Resident Evil?
Resident Evil Revelations 2 is an absolute surprise. While the first game was arguably the best spinoff the series has seen, Revelations 2 steps it up by offering a perfectly suited episodic format.
Revelations 2 has plenty of action and atmosphere, but it's the emphasis on gunplay and tight mechanics that really make you feel like there's a glimmer of hope for the series again.
This final episode was shorter than we were expecting and leaves more questions than answers. Some bad habits crept back in too as the horror atmosphere from earlier in the season has been replaced with backs-to-the-wall action. As an overall package though, the episodic take on Resident Evil has been a success. At half the price of a regular game release, the value for money is excellent. A nine-hour campaign, co-op options and a deep Raid mode make this an essential buy for Resident Evil fans.
No matter how many times I cringed at the ugly environments, or was flustered as story details were pushed out in favor of fixing lifts, at the end of the day, I enjoyed 'Resident Evil Revelations 2' so much that I want Capcom to make a number '3' in a similar mold. That really sums it up.
The replay value is extended quite a bit with Raid mode and with fun gameplay, and some humorous nods to previous RE titles in the script, gamers will definitely want to check this title out.
If you like your survival horror experience to have more combat and co-op play, Revelations 2 is a great pick. Played solo, it's not nearly as fun, but regardless it offers a good story, interesting characters, and a good amount of content for the price.
Revelations 2 is a great port for the Nintendo Switch. It looks good and the motion controls work really well. The game wasn't as scary as it could have been and I didn't like the recycling of enemies, but I enjoyed Raid Mode and being able to play with a friend.
Resident Evil: Revelations 2 suffers from a few too many little issues and the feeling of "I've been here before" to be a truly great game, but it is a very, very good one. Capcom's clearly still trying to iron out the kinks of what works and what doesn't in modern day Resident Evil, but they're on the right track. Resident Evil: Revelations 2, with all of its issues and budget visual design, is proof of that. Capcom's golden goose may not be completely back on track yet, but it's clearly got an idea of where it wants to go. And more importantly, it's got Barry Burton back to unlock any gates that get in the way.
Resident Evil Revelations 2 is a pretty good entry in the series from Capcom. While the actual horror elements, barring some jump scares, aren't that common, you'll still feel a bit spooked out in various moments of the story. For those that want action, however, the Raid mode is by far the star of the package.
They've still got a long way to go, and the tale they tell is by no means a masterpiece, but it does have its effective moments, and I hope they continue to improve in this area. Resident Evil Revelations 2 is the first legitimately good game in the series since Resident Evil 4, and that has been a long time coming.
Besides the visually overhauled campaign, there's also a Raid mode where players can return to campaign levels that have been altered slightly and play through using different characters, allowing for online co-op. This mode also features an entirely new chunk of content dubbed Ghost Ship: Chaos, which may or may not be enough to entice players to return to the game once again.
Resident Evil Revelations 2 might not move the series forward, but, at the same time, it isn't at all the cheap cash-in it easily could have been. If you're a survival horror fan in need of a Resident Evil fix, Revelations 2 will definitely be fulfilling.
Overall, though, Resident Evil Revelations 2 suffers from the same disjointed quality that initially makes it look appealing. It's a good game that potentially could have been great had Capcom just given it a bit more time or a bit more direction.
Resident Evil: Revelations 2 brings back a few classic RE staples, but still won't please most longtime fans. Those seeking standard action will still enjoy the third-person shooter gameplay though.
The Resident Evil series clearly has experienced its fair share of peaks and valleys, and Revelations 2 hovers closer to the former. While I generally love me some co-op in video games, here's hoping that if Capcom adds it to future Resident Evil games, the AI characters are actually capable of outsmarting the zombies they're surrounded by.
While it plays solid enough, there are a few hiccups along the way like poorly coded AI, missing animation or some sluggish character controls. Episodic structure ultimately was pointless and the way it was handled ended up hurting the flow of the game by having players redo areas back to back with different characters.
The low price point and episodic release of Resident Evil: Revelations 2 don't hide its status as a budget title. It has its strengths, including some pretty cool monster design and fun puzzles, but by and large, almost everything it does has been done better by another RE title. RE fans will enjoy themselves, but otherwise, there isn't a ton to boost Revelations 2 above its predecessor. It's not a bad game, but it lacks any real strengths. The Raid mode is the meat of the game, but it can only hold one's interest for so long.
Revelations 2 has its moments as the game includes a lot of easter eggs for fans of the series. The Raid Mode is a fantastic and addictive game mode that is worth the price of admission alone. It tells a sufficient story, but the new characters do not really stick out. The cooperative A.I. is as diverse as ever, but the intelligence behind it has much to be desired.
Capcom are very lucky. It's rare to have a formula that works so well. From the episodic formats, (not to mention the brilliantly produced "previously on" and "next time on" segments), to the strong enough gameplay, there's enough content here for a lot of people to enjoy. I am disappointed about the features that have taken a step back, however if you're looking for a solid, single player, B-grade horror game, this is where to go.
Despite Resident Evil 7's critical and commercial success earlier this year, some fans took exception to its all-new stylistic approach to Capcom's juggernaut series, which they considered to be a betrayal of the survival horror's legendary roots. Simply put, they claimed the Southern Gothic, first-person horror title was "not a Resident Evil game".Drastic changes to long-running series almost always meet opposition. It's easy to forget today that some people didn't like Resident Evil 4's metamorphosis from the mechanics of even earlier entries, even though today it's considered one of the best games in the series. My (woefully drawn out) point is that sometimes, a series must adapt to survive, and, given my time with Resident Evil: Revelations, Capcom's recent overhaul of the franchise is a godsend.
We can treat the Revelations 2 experiment as a learning experience. This game should be dissected, studied, catalogued and put into storage. I genuiniely hope that there will be another Revelations game--one with better cooperative gameplay and perhaps doing away with episodes altogether.
Resident Evil Revelations 2 isn't even notable enough to be considered bad either, that's probably the bitterest pill. It's simply old fashioned, greedy, and pointless – very much like the so-called "AAA" market attitude is so beautifully reflects.