Top Critic Average
Developer: Capcom Vancouver
Publisher: Microsoft Game Studios
Fallen Angel still ties into main game's progression gameplay wise, which means Angel shares the same level, stats, and collectible status as Nick and Adam. There are a few unique extras on offer like the chance to burn propaganda posters and destroy security cameras, but it's nothing new or exciting. New weapons are in tow, most notably dual machine guns that allow you to relive your innermost John Woo fantasies, and a cool-looking pulse gun, which is a combo weapon. As always, all of the DLC weapons unlock for use in any mode by way of the weapons locker.Fallen Angel is a much better effort than Broken Eagle, but the Lost Chapter DLC saga still isn't quite there, and certainly hasn't justified the Season Pass cost yet. It needs a lot more pizzazz to really rise to the bar that the core game set, and I hope Capcom follows through with the remaining two chapters.
Fallen Angel suffers from all of the same issues that were encountered with Operation Broken Eagle and perhaps even more. Whereas Broken Eagle at least changed the way you play the game, Fallen Angel makes no real attempts to differentiate play style at all. Angel is a one-dimensional protagonist and is unlikely to resonate with players greatly, and the DLC is again woefully short and lacking in content to justify its existence.
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Dead Rising 3 - Fallen Angel Add-On Launch Trailer