Top Critic Average
There are few other games like Kentucky Route Zero. The point-and-click/text-based adventure captures the economic anxieties and the loneliness of America in 2020, but it still manages to be hopeful amongst the tragedy. You don't want to miss this.
Kentucky Route Zero is lost in the illusive premise of the American Dream but found in the elusive dream logic of its weird, wild, and wonderful prose. Through it all are characters who conceal pain and loss with whimsical musings of hope and escape and locations engulfed in a meditative haze where brutal reality is indistinguishable from isolated reverie. At the end lies a paradox that suggests a circuitous path was the shortest course to an inevitable destination, and the assurance that Kentucky Route Zero's seven-year voyage knew its direction all along.
Kentucky Route Zero feels breathtakingly original. For something this powerful to exist in any medium would be a triumph. But for it to exist now, as an interactive narrative drawn with striking visuals, meaningful choices, and moving music, feels more like a miracle.
Those looking for a challenge or something a bit more action packed won’t find what they’re looking for here, but those looking for a surreal and mysterious tale will have come to the right place.
Kentucky Route Zero is a fascinating story with a thick atmosphere and themes which will leave you thinking longer after playing each act. It's one of the best stories I've ever played or read in a video game, and I implore everyone to play it. Kentucky Route Zero is something special.
Part point-and-click radio play, part adventure game audiobook, Kentucky route Zero is as much of a journey in sound as it is a meditation on surrealism. I'd nominate it for the Booker Prize in literature before I'd hand it a Keighley statue at the Video Game Awards.
Cardboard's work is an incredibly rich, complex, personal experience, but for which it is very easy to feel empathy, since it manages to tell from the popular and human perspective bigger events of each of us. A piece of video game history.
Review in Italian | Read full review
Kentucky Route Zero is a game that I'm still thinking about days after reaching its conclusion. Though it's slow (maybe too slow for some) and introspective, it's also an exceptionally engaging interactive experience. If you are into the slow burn kind of story then this is definitely for you, but if you're not then you may bounce off of the Zero.
Even with a downright cavalcade of triumphs, Kentucky Route Zero's strongest asset is its ability to redefine itself from episode to episode. The deeper your journey goes, the stranger things get, but the more they make sense too. While the game will definitely be a bit too bizarre and densely obtuse for some, this is a game unlike anything you've ever played before.
Kentucky Route Zero: TV Edition is the full and complete Kentucky Route Zero experience. A magical realist point-and-click adventure that takes you on a beguiling journey to a place that exists both below and beyond. It's a trip to be savoured, ruminated on; no need to rush.
At the end of a tumultuous decade, it’s only natural to reflect on the years gone by. And here comes a great game to cap the previous decade—and signal the start of something new. If I hadn’t already spent the last several years being told that Kentucky Route Zero was a special game, I’d have known it immediately.
Because it is rather obtuse at times, I can’t wholeheartedly recommend it to everyone, but if you’re anything like me and you love carefully-constructed, paradoxical art that is enlightening and entertaining, haunting and hopeful, melancholy and magical, perceptive and pointed, you might really fall in love with the existential irreverence of Kentucky Route Zero.
Kentucky Route Zero is a game for those who are happy to slowly digest the measured nuances of a text heavy, but visually stunning and thought provoking adventure. Narrative weirdness abounds but it is anchored by a cast of charming and gentle characters who you will grow to love.
Kentucky Route Zero tells a story unlike anything else you'll find in gaming. It uses a point and click adventure format that's pretty basic, but hits high notes with its dialogue, themes, and music.
An arrestingly surreal triumph that blends point 'n' click and text adventures with a unique style of storytelling and gameplay that was well worth the extremely long wait.
Those intoxicated by the game's dreamy brew may argue that there are no detours—that, like the Zero, you're either on it or you're not. If you're anything like me and Conway, however, you'll be somewhere in-between.
Developped during nearly a decade, the last episode of Kentucky Route Zero has finally arrived, and with it the complete edition of the game. It can almost be considered as an interactive fiction, but with a real attention given to the player and the meaning of its actions throughout the game. As a subjective experience, it also questions the connections between video games and other forms of art.
Review in French | Read full review
Although its moment to moment gameplay might not always hit the mark , the captivating story and colorful cast of characters make Kentucky Route Zero: TV Edition a journey worth taking.
Kentucky Route Zero is a coffee table book of a game. I don’t feel like you’re really supposed to try and take it all in as a whole. Instead, KRZ, with it’s myriad of references and views, seems like it’s supposed to be taken a piece at a time. Some players are sure to absolutely love that, while others, like me, would prefer something more grounded.
Kentucky Route Zero is a maddeningly obscure visual novel, both beautifully dull and mundanely fascinating. It will no doubt split opinion, but if you enjoy an abundance of metaphor and some quirky introspection, it will definitely tick your boxes.
Kentucky Route Zero is a work of art that rests solely on its literary qualities and atmosphere. Good thing is that both of these aspects are very solid and the long wait for the final act was worth it. A worthy conclusion of a remarkable video game.
Review in Czech | Read full review
If you’ve already played the game on PC there is little reason to revisit it unless you absolutely loved it and want to replay it on the go... Sometimes when a game like this takes so long to release the hype around it can be detrimental. On paper this is my kind of game, but it just never got its hooks into me.
Kentucky Route Zero is an incredibly dull and over-embellished text adventure that fails to engage, entertain, or provide much value to anyone but perhaps the uppermost art connoisseurs.
Characters come and go, the underlying significance of their very existence seemingly shifting between acts, no doubt a consequence of the years it took to finish these acts; people change over time, and as Kentucky Route Zero limps—sometimes literally—toward a half-hearted and barely coherent conclusion that’s more of a misery-flavored Rorschach test than an understandable sequence of events driven by people worth caring about, the storylines that start to splay every which way suggest that the developers kept changing their minds about the game’s underlying meaning. Or maybe it simply shifted out from under them. Either way, Kentucky Route Zero is a game that’s ultimately meaningless, a meandering mess of pretentious nonsense that wields its (arguably undeserved) “art” status as a shield in order to protect itself from the pointlessness of the journey and the blandness of those journeying.