Romance of The Three Kingdoms XIV Reviews
Under all of the clunkiness and bad habits picked up over 13 games and 35 years, you will find a surprisingly addictive strategy game unlike anything else on the market - if you can put up with it long enough to get to that stage.
This will never be a title that I to return to it in the way I do with Civilization V or Rome: Total War, but it was a solid experience nonetheless.
If you love your historical strategy for the history that they depict, then Romance of the Three Kingdoms delivers. Everything about it is a perfect reflection on what that book was on about.
There is some fun to be had here, but for me at least it quickly became tedious.
Eschewing role-playing aspects, depth, and fan-favorite features in favor of simplified pause-and-play automation, ridiculous map-painting mechanics, and lackluster strategic options, Romance of the Three Kingdoms XIV is one of the most disappointing offerings from Koei Tecmo's popular franchise. It's the Liu Shan, not the Zhuge Liang, of the series.
Romance of the Three Kingdoms XIV represents a marked improvement on recent outings from the franchise, offering great strategic gameplay and strong characterisation. All of this is done with a strong focus on ease of access, made easier by a clean UI that allows people to pick it up easy.
The developers have implemented the feedback from loyal fans as they were requesting easier to manage UI rather than specific and detailed controls, due to their decay of reflexes. This had also welcomed some new gamers to this game as a great introductory title of tactical simulation genre. The downside was the constant 'dice roll' features in the game, which may scare away the core fans of simulation games.
Review in Korean | Read full review