Shred! 2
Top Critic Average
Critics Recommend
Shred! 2 Trailers
Shred! 2 - ft Sam Pilgrim October Trailer
Shred! 2 - Nintendo Switch Official Trailer
Shred! 2 - Ft Sam Pilgrim Feb Trailer
Critic Reviews for Shred! 2
Shred! 2 is a tough game with unresponsive controls, meaning it's often tough to balance landing a jump successfully and hitting a trick required to get you those all elusive stars.
Whether you're looking to carve your way downhill at breakneck speed or you want to show off your best tricks, Shred! 2 – ft Sam Pilgrim is more than capable of fulfilling your dreams of becoming a downhill legend.
Shred! 2 is a decent take on mountain bikes with the trial and error gameplay from the Trials series. Differentiating between pumping and jumping may take some getting used to, but after some practice, the mechanics start to make sense, although pulling off multiple tricks can feel clunky.
Shred! 2 is a mountain bike Trials-inspired game that lets you pull off crazy stunts at the expense of a young adult's bruised body. But is it any good? It also came out on mobile about 2 years ago. Has the console version improved on it? Find out with our XB1 Shred 2 review.
It feels unfair to rag on the game so much though. Shred 2! is made by one guy and a friend who leant some coding help. If you can accept the limitations that come with that, then there is fun to be had. It’s the kind of game I could see attracting a small but hardcore group of fans who are willing to put in the time and have the patience to work with its flaws. Hell, I’d probably myself in that camp because while at first I honestly disliked Shred 2! it grew on me like some sort of hideous growth. Once the clumsy controls click with you and you begin to learn the game’s many quirks it becomes genuinely fun, challenging and satisfying to play.
As much as I had high hopes for Shred! 2 Ft. Sam Pilgrim, I came away disappointed. The game feels more like an attempt to mountain bike-ify Ubisoft’s Trials Fusion series. The tricks are easy to pull off and look pretty awesome, but relying on the game’s momentum feels like it’s making this more difficult than should. Also pedaling’s lack of realism is also a bit baffling here as it can hinder a comeback mid-track.