First, Sony sent out surveys to gather gamers' feedback, presumably because no one really seemed to care that Fairgame$ was coming. Then, they pushed its release window out of 2025, and into 2026. Probably a good call. Soon thereafter, they changed the name. 'Fairgame$' is old news; it's all about that 'Fairgames' now. Brilliant stuff.
Three months ago, we caught wind of rumours that Fairgames' internal pre-alpha reception was rough. Like, really rough. Just before that, news broke that Jade Raymond had departed from the PlayStation project's production team at Haven Games. A high-profile figure heading off for other ventures isn't always indicative of something terrible, but there's just not been any good news for Fairgames since its 2024 reveal. And now, uh, it might be dead and dusted. Completely canceled. So, there's that.
In the latest episode of his long-running Pachter Factor podcast, long-time industry analyst Michael Pachter has voiced his thoughts on PlayStation's push for "prestige games", and their five-to-seven-year development timeframes. In short: it's kind of untenable. But this is surely not the first time you've heard somebody say that.
On the other hand, it's probably the first time you've...
