The supposed high turnover rate of studios has been a talking point for several years now, most often brought up when fans are bemoaning that the studio they once loved released a bad game.
I recall this being prevalent when BioWare released Dragon Age: The Veilguard. Although series veterans David Gaider and Mark Darrah had departed the studio—and their influence can't be overstated—several of the writers who worked on The Veilguard had been at the studio since the Knights of the Old Republic days.
The recent target of people's ire is Marathon developer Bungie, with some claiming online that none of the developers still at the studio worked on Halo, the series that launched the studio into the stratosphere in 2001.
In response to an irate fan creating a strawman argument that studios use, "from the makers of..." when no one who worked on the game remains at the studio, Marathon's UI designer Elliot Grey responded over the course of three tweets.
"Damn, I'll have to tell Chris Butcher and Jason Jones and Tom Gioconda and Dave Gasca and Mat Noguchi and Bob Glessner and Lars Bakken and Tyson Green and Dan Miller and Shi Kai Wang and Eric Elton...
