Capcom Plans to Use AI to Make Human Developer Workload Easier, More Sensible

Capcom Plans to Use AI to Make Human Developer Workload Easier, More Sensible

From DualShockers (Written by Jake Valentine) on | OpenCritic

Capcom is undoubtedly one of, if not the, most successful developer of 2026.

They began the year with Resident Evil: Requiem, still one of the highest reviewed games of the year. Pragmata equally impressed us as well, just a few months later. Don't forget about Monster Hunter Series 3: Twisted Reflection, too, continuing the strong run of Monster Hunter as of late.

The steady release of games, all of which are performing well, feels like the exception, not the norm, of the video game industry. There's even more on the way, too, with Onimusha: Way of the Sword bringing the franchise back to the spotlight.

With the growing trend of lengthy game development cycles and budgets dominating the news, you have to wonder what exactly Capcom is doing to release great games on a steady cadence and become more efficient. One way has been their leveraging of artificial intelligence alongside human creativity.

"We Are Using AI Not to Create Art, But to Unlock the Potential of Creators"

In an interview with 4gamer.net, Shinichi Inoue and Kazuki Abe of Capcom discussed not only some of the challenges they've encountered during a development cycle but also how they're solving them.

The...

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