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Date Everything! it is a brilliant, surreal, artistic experiment, which dares and often manages to give emotions. But which, unfortunately, stumbles too quickly under the weight of its enormous ambition.
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ELDEN RING NIGHTREIGN could have been a lot, but it remains in the middle; A rough diamond that if refined could have immense value in the world of gaming, given its uniqueness.
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Mandragora: Whispers of the Witch Tree wants to take the souls and metroidvania side to create something of its own, but it fails to completely modernize these two genres that are now used to the core.
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S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition is a love letter to a historical trilogy, which maintains all its strengths (and flaws), but with a fresh coat of paint.
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Rise of Industry 2 is an ambitious management game, full of content and full of potential, but it is also a game that doesn't make much effort to accommodate the player, especially the less experienced one.
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Rune Factory: Guardians of Azuma does not revolutionize the genre, but refines it with care and respect for its roots. One of the best entries in the series and a great starting point for newbies.
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Blades of Fire is a different action title, more playful, more creative, but also imperfect. It dares with a brilliant combat system and fascinating concepts, but which stumbles in repetition.
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Monster Train 2 is a brilliant title with a unique and incredible depth in the combat system, with thousands of effects, combinations and clans to mix together to create many strategies.
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RoadCraft is a title that perfectly embodies the essence of simulation: not the more standard sterile and cold one of the genre, but the lively one, full of unexpected events, tiring but rewarding.
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Scar-Lead Salvation is a good quality roguelike: atmosphere, rhythm, enhancement system, and a well-characterized protagonist, but who stumbles heavily on variety, narrative and technique.
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JDM: Japanese Drift Master is full of ambition and a bold attempt at open-world racing, but despite its good quality, its flaws and lack of bite undermine the experience.
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Yasha: Legends of the Demon Blade is a rougelite that does not dare to bring anything new to the genre and, on the contrary, oversimplifies many classic mechanics and iconic aspects.
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Death end re;Quest Code Z is an ambitious title, but sensationally poorly balanced. It wants to be a horror roguelike with visual novel narration, but it fails to fully be either.
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DOOM: The Dark Ages is a successful experiment. A bold departure from the classic formula and a clever way to freshen up a saga that could have rested on its laurels.
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Captain Blood is a title that could have shone in 2005, but in 2025 it seems like an archaeological find. Nice at times, but very far from current standards.
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Cubic Odyssey is a sandbox space title that is a little lacking in content but also really good, thanks also to a multiplayer section that increases its longevity and fun.
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Grandma, No! it's not a bad game at all, but a game that doesn't know how to express itself. It is content to be a 60 minute disposable product with only one trick to show, and a repetitive one at that.
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Revenge of the Savage Planet is brilliant, funny, satirical and cartoonish; in short, a tragicomic adventure where we find ourselves in surreal and grotesque situations, but not without flaws here and there.
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Spirit of the North 2 is an experience full of contrasts. A game that wanted to be bigger and more complex, but loses something in the transition.
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Days Gone Remastered is not a masterpiece, nor a disaster. It is a title that has learned from its mistakes, that has gotten back in the saddle and that, despite its flaws, knows how to make itself loved.
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