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Rune Factory: Guardians of Azuma does not revolutionize the genre, but refines it with care and respect for its roots. One of the best entries in the series and a great starting point for newbies.
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Blades of Fire is a different action title, more playful, more creative, but also imperfect. It dares with a brilliant combat system and fascinating concepts, but which stumbles in repetition.
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Monster Train 2 is a brilliant title with a unique and incredible depth in the combat system, with thousands of effects, combinations and clans to mix together to create many strategies.
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RoadCraft is a title that perfectly embodies the essence of simulation: not the more standard sterile and cold one of the genre, but the lively one, full of unexpected events, tiring but rewarding.
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Scar-Lead Salvation is a good quality roguelike: atmosphere, rhythm, enhancement system, and a well-characterized protagonist, but who stumbles heavily on variety, narrative and technique.
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JDM: Japanese Drift Master is full of ambition and a bold attempt at open-world racing, but despite its good quality, its flaws and lack of bite undermine the experience.
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Yasha: Legends of the Demon Blade is a rougelite that does not dare to bring anything new to the genre and, on the contrary, oversimplifies many classic mechanics and iconic aspects.
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Death end re;Quest Code Z is an ambitious title, but sensationally poorly balanced. It wants to be a horror roguelike with visual novel narration, but it fails to fully be either.
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DOOM: The Dark Ages is a successful experiment. A bold departure from the classic formula and a clever way to freshen up a saga that could have rested on its laurels.
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Captain Blood is a title that could have shone in 2005, but in 2025 it seems like an archaeological find. Nice at times, but very far from current standards.
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Cubic Odyssey is a sandbox space title that is a little lacking in content but also really good, thanks also to a multiplayer section that increases its longevity and fun.
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Grandma, No! it's not a bad game at all, but a game that doesn't know how to express itself. It is content to be a 60 minute disposable product with only one trick to show, and a repetitive one at that.
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Revenge of the Savage Planet is brilliant, funny, satirical and cartoonish; in short, a tragicomic adventure where we find ourselves in surreal and grotesque situations, but not without flaws here and there.
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Spirit of the North 2 is an experience full of contrasts. A game that wanted to be bigger and more complex, but loses something in the transition.
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Days Gone Remastered is not a masterpiece, nor a disaster. It is a title that has learned from its mistakes, that has gotten back in the saddle and that, despite its flaws, knows how to make itself loved.
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Rise of Gun turns out to be what it is: a shop simulator that doesn't scream miracle, resulting in some cases boring or fun depending on your preferences.
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The Elder Scrolls IV: Oblivion Remastered isn't perfect, but it's still that clunky, goofy, magically unique RPG from 2006, now with stunning visuals and improvements in all the right places.
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Steel Seed is by no means a disaster, but it is a great wasted opportunity. There is potential, but this is never expressed, resulting in a mediocre experience and nothing more.
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The Hundred Line: Last Defense Academy, thanks to a complex story, unconventional characters and well-crafted TRPG systems, is a title to absolutely take into consideration.
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Gal Guardians: Servants of the Dark is an excellent sequel that expands the game world and the combat system, with the novelty of double protagonists and guaranteed comedy.
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