Denjin Den
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A charming, quirky, and enjoyable roguelike that stumbles over a few technical issues, which undoubtedly have a significant impact on the enjoyment of its opening hours. At the same time, its premise, gameplay, and core loop are every bit as compelling as those found in the high-quality roguelikes we’ve come to expect.
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Cave’s meticulous attention to sprites and animations is always a joy to behold and experience. Despite Akai Katana having first hit the market more than ten years ago, it remains an enjoyable and impressive title even after all this time.
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Even die-hard anime fans may find themselves letting out an exasperated sigh at the story’s screenshot-based presentation, which leaves them with little opportunity to actively play during the various stages of Dai’s adventure.
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In this new, colorful universe, the Fatalities feel less convincing, with some coming across as downright uninspired. The ability to perform classic Fatalities with Kameo characters is a nice touch, but ultimately little more than a cosmetic flourish that adds nothing meaningful to the game.
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Eternights presents itself as an action RPG heavily inspired by Shin Megami Tensei and Persona. The apocalyptic style of those series, blended with contemporary urban environments, is palpable throughout the experience.
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With the market already offering other titles that explore similar themes, messages, or events, the game seems to struggle to carve out a niche of its own. Its approach is more explicitly Gen Z-oriented, for better or worse, but at times this comes at the cost of feeling less realistic and, ultimately, less human.
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The game is enjoyable and flows smoothly, moving seamlessly between story moments, dialogue, frantic action sequences, and well-crafted platforming sections to deliver a well-rounded experience. Unfortunately, it never reaches truly memorable heights, and just when it starts to become genuinely fun, it comes to an end.
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The melancholy that permeates every aspect of Yeo’s work is its defining feature, and it comes as no surprise to find it here as well, refined through experience and shaped by his collaboration with the artists who contributed to the project.
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Its evocative, intimate, dreamlike, and artistic qualities are undeniable, and they are executed remarkably well. At the same time, it is difficult to say that the experience is entirely enjoyable, owing to its underlying sluggishness and strongly cryptic approach.
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What makes Blasphemous 2 such a great game is the successful blend of Soulslike mechanics, platforming, exploration, and combat. Let’s be clear: the game doesn’t reinvent the wheel, but it executes everything it sets out to do exceptionally well.
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From a gameplay perspective, Remnant 2 is polished enough to remain consistently engaging on a purely tactile level. There’s always plenty to keep your fingers busy, and learning to make the most of your chosen class quickly becomes essential.
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Unfortunately, Ninja or Die leans too heavily into its own quirkiness, rather than focusing on being genuinely fun or, at the very least, interesting. Unlocking additional characters beyond the ninja adds a touch of variety to the gameplay—for instance, the Geisha can fire sonic waves—but the core experience remains firmly rooted in a series of jumps to be spammed relentlessly.
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Exoprimal certainly makes a strong first impression, with polished animations, visually striking exosuits, and the kind of arcade-style chaos that can be a lot of fun for a few matches. Despite a solid Japanese metal soundtrack and appealing visual effects, however, the overall design feels decidedly generic, while the maps lack detail.
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Alongside its refined and enjoyable gameplay, the game also features more heavily scripted sequences in which Clive, taking on the form of Ifrit, is called upon to battle other Dominants. During these encounters, the adrenaline is pushed to the limit through masterful use of camera work and direction. Fully embracing the “J” in JRPG, the game also gives free rein to the more cartoonish approach so characteristic of anime.
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The gameplay is so well-crafted that it makes you want to try out every class. Everything in Diablo IV works, from the story and core gameplay to its engaging endgame.
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Designed specifically with newcomers in mind, Capcom introduced the “Modern” control scheme. While purists may find its simplicity downright “offensive,” it makes the game far more approachable for those stepping into the fighting game genre for the first time. In doing so, it lowers what was once an almost insurmountable barrier to entry, allowing everyone to simply have fun.
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The four titles on offer are enormous fun, and Gaiares alone would be worth the purchase. Adding three more shmups that are almost unknown in the West is the icing on the cake: a perfect package for retro nostalgics like me who want to play everything humanity has produced in this genre.
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Dead Island 2 does exactly what it sets out to do: take zombie carnage to levels never before seen in a video game. Its excellent gameplay, defined by an outrageous and utterly unforgettable violence system, is further enhanced by a vast arsenal of weapons, solid environmental interactivity, and the ability to customize your characters’ skills through cards.
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It’s clear that the developers envisioned a more methodical and deliberate approach to progression. However, the inability to react quickly to certain situations, coupled with questionable hitboxes, results in an overly cumbersome system that can be deeply frustrating.
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Those well-versed in visual novels, especially seasoned players who have gone through countless titles, may find Process of Elimination’s narrative a little too straightforward, to the point where the direction of events can often be anticipated rather quickly. Fans of turn-based tactics may also be disappointed by how simply the game’s other core mechanic unfolds.
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