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Cannon Dancer is a remarkably short game, taking roughly 30 minutes to complete—provided, of course, that you know the enemy and boss patterns and are familiar with their attacks. The early stages are generally quite simple and breeze by, while the real challenge comes in the final stretch, with the last level featuring an unavoidable boss rush and a particularly steep difficulty curve.
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While Assault Suits Valken Declassified is undoubtedly a good game, it is not without its shortcomings, many of which could be considered “products of their time” and therefore attributable to the era in which the game was originally released.
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Atelier Ryza 3: Alchemist of the End & the Secret Key is the pinnacle of the series—a fitting conclusion to the trilogy that delivers what may well be the most significant evolution the Atelier franchise has ever seen.
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The Resident Evil 4 remake also proves that, even today, it’s still possible to make a linear AAA action game that gives players plenty of freedom to explore and engage in frenetic combat, without necessarily relying on introspective storytelling or intricate lore.
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The pixel art is solid, with some particularly impressive highlights—especially when it depicts colossal entities that seem to belong to fallen gods. At times, however, it feels as though the art direction becomes a little complacent, causing the game to lose some of its stylistic consistency.
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Mato Anomalies is truly an anomaly, in name and in nature. Its numerous rough edges and occasional lapses in style don’t detract from an experience that is, particularly on the narrative front, genuinely intriguing and compelling, even if its execution falls short.
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A rather complex and intricate tactical RPG, one that can occasionally be obtuse in its particularities. Its various systems come together to create an experience that is almost unparalleled in terms of originality and its eclectic mix of elements, all of which feel perfectly suited to the Switch.
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Beyond its more convincing technical aspects, the game’s true protagonist is Sumida, along with its many legends that have endured since the Edo period, undergoing radical transformations over time while always retaining a kernel of truth at their core.
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The overall design of the world within the Metadrome and its aliens is decidedly generic, another major blow that significantly detracts from the immersion. Visually, the game fails to impress, with everything rendered in somewhat drab tones and textures and details that feel rather rough around the edges.
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What makes the early chapters of the series enjoyable, despite being heavily characterized by seemingly endless walls of text, is their simple and intuitive gameplay. Already well established in Sky and given a slight overhaul in Zero, Azure essentially fine-tunes the mechanics that players have come to know and love.
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The gameplay itself is highly repetitive and rather unsatisfying. Exploration is kept to a bare minimum, largely due to the island’s modest size, while the cast is small and, although the cutscenes give the characters some narrative depth, the limited interactions never allow them to be explored in greater detail.
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Little Witch Nobeta is fairly linear, and while it attempts to incorporate some genre staples—such as shortcuts that allow you to return to previously visited areas—these elements are largely absent and never become a central part of the experience.
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Fitness Boxing is essentially a fitness trainer, designed to get you moving and sweating in order to keep you reasonably fit. The inclusion of the Fist of the North Star setting provides an added incentive for fans of the series who would otherwise have little to no interest in the base product.
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Despite a few minor technical hiccups, it tells a touching story about oppression, colonization, belonging, and ultimately, humanity. It’s a small-scale title with modest ambitions, but within those limitations, it still manages to have something meaningful and moving to say.
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The presentation is stunning, with the quality of its 2D artwork masterfully crafted. The interactions and cutscenes are meticulously animated and brought to life, while every color bursts from the screen with remarkable vibrancy.
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The transitions between the different stories are handled exceptionally well, with progression gated by the minimum level required to succeed. As a result, you’ll need to zigzag between the various storylines before reaching a proper conclusion.
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Neither as punishing as Donkey Kong nor as acrobatic as Super Mario, Kirby occupies a niche all its own. The game is perfect for budding young gamers, although anyone who has already played Return to Dream Land on Wii may find the addition of minigames and Magolor’s epilogue a little too slight to justify returning to Kirby’s home planet.
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As a dungeon crawler, it’s competent without doing anything particularly revolutionary, but its unique blend of genres is something you won’t find anywhere else.
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Tributes to the Castlevania series are everywhere: from the castle courtyard to the library halls, the underground caves, and the obligatory clock tower, every aspect of Grim Guardians is deeply intertwined with the venerable “grandfather” that inspired so many modern games in the genre.
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Adglobe’s game is fairly challenging, although for the most part it plays fair and allows players to learn from their mistakes. It’s a punishing experience, but one that can be incredibly rewarding, especially when you make the right choices and manage to complete a mission with every character still standing.
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