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I was impressed with the overall design of the game. In its short playtime, "Lydia" covers a fair amount of emotionally treacherous ground.
I'm nowhere near ready to take on the game's hardest difficulty levels, but "Arms" is the first fighting game to pique my interest since "Super Smash Bros" in 2014.
A disabled protagonist creates interesting opportunities but 'Perception' falls short
At its core, "Rime," is really nothing more and nothing less than an opportunity to roam around a beautiful environment and work through its strange logic.
A reason to dust off that VR headset you got for Christmas
"Little Nightmares" is a taut game that is creepy and atmospheric. It doesn't extend the margins of video game aesthetics so much as grow the market for dark, video game fairy tales. At present, I'm fine with that. ==
While "Pinstripe" can feel uneven at times, there's talent, full-of-heart here that's worthy of nurturing.
"Mario Kart 8 Deluxe" feels like the most complete game in the series, with 23 remade tracks from earlier games and 25 originals, yet the racing feels like it's been tamed by the mild courses and gentle drifting system.
A high-water mark of narrative video game design
I can only hope that "Everything," opens the door for more philosophical games; it is the rare game that may push you to want to lead a better life.
"Persona 5" is an absurdly imaginative game.
Another game asks players to re-attach the controllers to the side of the Switch console, remove it from its television dock and cradle it like a crying baby, complete with a crudely animated infant tossing its head back and forth on the console's portable screen. It was perhaps the most uncanny moment of all the experiences in the game — a human child used as a skeuomorphic wrapper for a software simulation.
During one sublime moment, after the visuals on the screen began degrading before my eyes, I really felt as though I didn't know what the game might throw at me. At that moment, I wondered if it might be right to call "Nier; Automata" an experimental action game. In any case, I can't wait to see what Yoko Taro does next.
What Nintendo has created is an all-encompassing mind-body possession in which you find yourself inside something unusually, hauntingly engrossing.
‘Night in the Woods’ is great, and a lesson for all game creators in how to develop characters
"Horizon Zero Dawn" reminded me very much of a deftly engineered Hollywood movie. I wasn't especially surprised by its plot twists, but that didn't mean I didn't generally enjoy it. Let's see if it develops into a franchise with worthwhile staying power.
‘Nioh’ is game of complex fighting systems. Only the hardcore need apply.
As the credits rolled, I felt glad to be done with it.
‘Gravity Rush 2′ is a gorgeously animated, exuberant game
"Final Fantasy XV" is at its best when treated as an act of tourism. It's gratingly intrusive when it tries to keep you busy, and transcendentally comforting when it settles for just keeping you company.