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Eleven years is a long time in between games, and the developers at EA Orlando largely did a good job. There's a lot of fun gameplay but there are some issues that will need fixing for the next version. Dynasty mode is the star of the show here with so much depth you might get overwhelmed. Here's hoping EA Orlando builds upon the success of this game and does even better next year.
Shoulders of Giants: Ultimate is not the roguelike that breaks the mold for those trying to get into the genre, and I can't say that roguelike veterans would find its gameplay loop compelling either. It's wide range of weaponry and abilities does create bursts of fun, but unfortunately it wears thin relatively quickly.
Sword of Convallaria: For this World of Peace is not a game made for me, a person who enjoys a good, story-rich tactical RPG. Not much story there, and I found it confusing, to say the least. There are a lot of moving parts to this one, some of them feel like old-school TRPG traits that I love, and some feel like it's wearing the mask of a TRPG. If this is not made for someone who, by all accounts should enjoy this, then I am unsure who this is made for. Have fun, but be cautious.
DROS is a fun game but it can be a bit too easy at times. That combined with there not being much reason outside of in-game lore to get all of the optional goals might turn some people off. However, the stages aren't incredibly long and the game is one that can be enjoyed in spurts, plus it can be a challenge to collect everything there is to find, allowing for some fair replay value.
Thrasher is something entirely new, both in video games and in the VR space. Not for the faint of heart, and you are going to have to practice. You don't just want to play Thrasher, you want to play Thrasher well. And Thrasher wants to pound on your eardrums and heart while you try. A digital geometric nightmare-scape, that is also one hell of a good arcade game. Video games don't get much more creative than this one.
Super Evil Mega Corp may have struck gold with their take on the TMNT franchise, but with an empty story, a myriad of audio problems, and the same difficulty as an actual turtle flipped over, a game that wants you to play it over and over makes it impossible to play it over and over. I guess everything that turtles, ain't gold. Splintered fate, indeed.
Dicefolk is an excellent game that takes full advantage of the Switch. It is challenging but balances that out with giving the player full control over every turn - both their and their opponent's actions. Progression can feel a little skewed towards the luck of what upgrades you get offered run to run; but there is so much you can control to help guide your fate. If the game boiled down to a roll of the die; well, you can even upgrade the faces of that as well.
A delightful creature-collecting zen 'em up, Flock's charming vibe and flowy movement is a perfect weekend game.
Spin Rhythm XD is a straight forward package. It knows it's humble origins, and isn't trying to reinvent the wheel. Better still, this is a game that shines a new light on several artists and songs you may never have heard. Challenging and unforgiving at times, in all the best ways. The only drawback is that there is zero multi-player. Still, while I am late to the party, I'm now within the spin cycle. Pick this up.
As a solo player there were many moments where Bungie was clearly leaving my ilk behind. But on the other hand, they've finally unleashed the power fantasy and given players the tools to be the space wizard gods we've always dreamed of. The narrative the campaign delivers is a worthy and satisfying conclusion to all of those years spent loving this game. With Bungie already starting walking back some of the changes that hurt solo players the most, it's fair to say The Final Shape probably eclipses The Witch Queen as the best this game has ever been. Ten years on and we've arrived at the summit the journey deserved.
A short and simple horror game about a man having the worst Christmas ever in quite possibly one of the most claustrophobic and isolated areas imaginable. Fantastic atmosphere, great characters, and some pretty intense moments make Still Wakes the Deep a must play for horror fans. That said, don't go into this expecting some super in-depth story with twists and turns and whatnot. Your journey through the game and the will of the characters to survive is the main story, and it was one I really enjoyed experiencing.
A little rough around the edges with traversal but there is so much charm and fun with this game that I can easily overlook the negatives. Each level is like a trip down memory lane and reminds me of when I had epic battles that left a complete mess of my bedroom, living room and more. With lots of replayability and fun game play, Hypercharged: Unboxed will be one of those surprise hits for me of the year. A game I didn't even know existed that ended up being one of my favorites of the year.
Good track design and a blistering sense of speed are not enough to compensate for relatively mindless racing. Horizon Chase 2 serves as an ode to arcade racing classics that reminds us just how far the genre has come.
XDefiant will likely divide competitive shooter fans, as it did us here at Gaming Nexus. Fans of classic competitive shooters will find a lot to like in the Ubiverse shooter, even its take on hero abilities. But it may not go far enough in any direction to truly stand out in a crowded market.
What makes a must-play game? Is it adding more levels to an already stacked list of platform worlds from which to collect items? Is adding a commentary you can turn on and off at will worth it? How about re-drawn art? All of those things are here, any one of which could be argument enough for the need of a Braid Anniversary Edition. It just happens that Braid Anniversary Edition is a near-perfect way to try out Braid, if you haven't before. As someone who hasn't played before this edition, I think this is a great way to introduce yourself to Braid. Everything looks, sounds, and plays great.
Rainbow Cotton is a fun arcade-style shooter, but it has a couple of flaws. While the game plays pretty well and I did enjoy my time with it, the lack of any information on even the basics of the game's mechanics as well as it sometimes being hard to see what Cotton's shooting at can make the game a bit more difficult than it should be, even on the easiest of difficulty settings. It's still an enjoyable game, but a few additions could have made it even better.
There is nothing revolutionary in Max Mustard, but that doesn't mean that this game isn't very well made, and very entertaining. The story is cheerfully bewildering, but the game is so familiar and comfortable, you aren't likely to care. With solid platforming mechanics, Max seems to borrow a bit of this and bit of that from other VR platformers in order to deliver a very polished experience. In a genre that is woefully underserved, Max Mustard is a breezy breath of fresh air.
Kudzu is a fun outing inspired by The Legend of Zelda: Link's Awakening but it's not perfect. While the adventuring and puzzle solving are well done, the combat can be a bit clunky between the weird knockback when you get hit, the hitboxes themselves being a bit inconsistent when sprites overlap, and the enemies resetting to their spawn points when you pause, including some bosses. Still, Kudzu is definitely worth checking out on the Switch if you're a fan of these kinds of games.
Even when I'm not playing TopSpin 2K25, I'm thinking about playing TopSpin 2K25. I'm obsessed with its gameplay, despite its online play being held back by some inconsistencies. TopSpin is a clear contender for the best sports game of 2024.
Stacklands is a really enjoyable game. It combines a clever survival loop of exploration and optimization, it is easy to grasp the core concepts and get your runs moving, and it definitely grabs your attention with the "just one more turn" hallmark of the best of these type of round, time, or turn based games. The only real drawback here is the Switch, or rather how uninterested this game is of making use of what makes the Switch great. It's fine when docked on to your tv or monitor, just as if it were still running on the PC. I'm thankful the developers have brought it over so Switch players can get to play it, I am just recognizing not optimizing it for a 6.2 inch touchscreen is a missed opportunity.