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The Inner Friend is a game with interesting ambitions that doesn't quite gel together into a cohesive whole. While elements of the game (music and creature design) are quite stellar, other areas (puzzles, controls) suffer enough to hold the game back from what it could have been. The Inner Friend is still worth a look as an interesting experiment, just go in forewarned about the parts that don't work so well.
If you enjoyed Super Mega Baseball 3's predecessors, you're in for a treat. SMB3's identity as a quirky but committed sports title remains intact. With promising post-release updates ahead, SMB3 will satisfy your baseball cravings for the indefinite future. The Metalhead team listened to its community and implemented their feedback. For that, they deserve extensive praise and thanks.
It's not a bad game, and is fun for a weekend, but it doesn't offer enough to justify it's price tag.
Get Packed is a wild multiplayer title, challenging players to pack a moving van while wrestling with some seriously destructive physics. Even in single player, the game is a good time, but in multiplayer Get Packed comes to life. Fans of games that cause them to yell at their friends should have a great time here, as this is a polished example of the genre.
Make War's bizarre alien interference on historic battlefields gameplay is fun on several levels, but the interface is broken beyond any level of acceptability. With a great concept and super-sticky gameplay, this game is likely incredibly addictive on PC. But due to poor implementation on Switch, you'll get frustrated and quit before you experience the game's many simple pleasures.
With tons of character customization options and non-irritating procedurally-generated level design, Dread Nautical has enough meat on it to justify several playthroughs. Tactics fans shouldn't hesitate to pick this one up.
Resident Evil 3 is great game but not as good as Resident Evil 2 remake. To be fair, this is how I felt about the original Resident Evil 3 as well.
The game is just as good as it was 10 years ago, and now looks even better.
Gears Tactics is definitely different than what Gears fans are accustomed to, being a tactical-style game, but I think it fits the genre pretty well. If you've ever wondered what Gears would be like outside of the main series, Gears Tactics shows that it does pretty well in a tactical-style.
Chimera Squad gives XCOM something it needed a lot more of: direction. The stakes are lower, but the execution is smoother.
The console port of Two Point Hospital is a winner in my book.
Final Fantasy VII Remake is a wondrous exploration of the original, with fantastic writing, performances, and production values. However, an overindulgence in cut scenes and an extremely linear path through the game causes some serious sag in the middle chapters. A fine experience, but perhaps best viewed as a prelude to things to come.
Good Goliath is a well-made arcade game that I just didn't enjoy all that much. The central mechanic of little dudes throwing things at you and you catch them and throw them back somehow made me feel angry and annoyed. Stellar artwork and design would not overcome some mechanical issues and, in the end, I was left feeling grumpy.
DOOM Eternal is gorgeous to behold, a technological tour-de-force and an exciting new chapter in the Doom narrative, but it's not quite as fun to play as DOOM 2016. The problem is not that DOOM Eternal is too hard, rather it is too hard unless you play by its specific rules, which, for all its mechanical complexity, makes its combat chess less freeform and satisfying than its predecessors.
I had such an incredible time going back into the Half-Life universe, and in VR. It's outstanding. The story is full of surprises as you can expect from a Half-Life game. A true AAA experience in VR, Half-Life: Alyx is a triumphant return for Valve—even if you aren't playing as Gordon Freeman.
It's rude, it's crude, and until Rockstar decides to port something better than LA Noire over or Sucker Punch stops being a Sony studio, it is the most fun you're going to have in an open world crime or mayhem type game on the Switch.
Part point-and-click radio play, part adventure game audiobook, Kentucky route Zero is as much of a journey in sound as it is a meditation on surrealism. I'd nominate it for the Booker Prize in literature before I'd hand it a Keighley statue at the Video Game Awards.
Sketchbook Games' narrative platform/puzzler is appropriate for all ages, but that doesn't stop it from going to some surprisingly dark places. Though the platforming and light puzzle solving are enjoyable (if none too challenging), the story and artwork are the stars of the show. Impatient players might want to stay away, but for those interested in a life affirming story about overcoming obstacles and learning to deal with regrets, Lost Words is a beautiful experience.
Zen Studios new dungeon crawler takes the tropes of an oft neglected genre, and updates them with wit and style. Operencia: The Stolen Sun oozes charm, with the perfect balance of combat, exploration, puzzles, and funny bantering characters. This game is a complete winner, and any fan of dungeon crawlers shouldn't hesitate to pick it up.
To no one's surprise, Ori and the Will of the Wisps is visually and audibly beautiful. Once you get the hang of Ori's abilities, the platforming is fluid and satisfying, the combat is cool, and the game rewards your exploration even when said exploration is a result of getting lost. Through it all lingers a feeling of accomplishment that makes it so easy to keep playing, even through the frustrating parts.